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Super simple space colonization setup

🕑 Added 2018-05-29 19:04:30 +0000 UTC
Super simple space colonization setup

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^this And you could use some randomization per primitive (curve) to mix things up.

Particle Skull

Hey, a carve node should do the trick ;)

M Parsons

How easy would it be to get this animated? would you just animated a boolean subtraction from the original geometry first and then use your method? Would that even work?

Edge transport creates an attribute like curveu but for a tree structure. Curveu only works on curves. :D


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