Regolo Engine 1.1
🕑 Added 2019-06-22 08:43:18 +0000 UTCHi guys, almost a month has passed and Regolo Engine 1.1 is here.
As you can see from the video I improved walking, as it needed a significant restyling. Had some ideas for tweaking it while developing and ended up having three different styles. I loved all of them so at last they were kept. I will go on on improving them and introducing new styles whenever possible, to differentiate anima and mood.
I also made a lot of efforts on introducing a new stance for the girl, crouching, and a first set of behaviors for it. I have adapted some of them even to the standing position.
The girl now can decrease her awkwardness and increase her excitement, and in particular this last indicator could unlock the new behaviours. Anyway you can now change anima on the fly and select the seductive anima to release them immediately, bringing the girl to behave in a provocative fashion.
Beside the standard and seductive anima you can select the friendly anima and dynamic anima too (see below for the details).
The girl now knows the patio chair and will try to reach it when she wills to. I'm tempted to introduce some behaviours linked to it in the future.
I really have so many ideas in store for the next release, I hope to be able to make even a small part of it. Among all I think I will focus on developing the first form of interaction, probably kissing, I feel times are ready. And there will probably be a little surprise too, but I won't reveal anything too early since I bet it will be a nightmare to implement :D.
About the usage,
1. Unzip the zip file
2. Load the scene (RegoloEngineRoom1.1.json)
3. Load the dll on the girl (RegoloEngine_1.1_E for Enchanter version or RegoloEngine_1.1_I for the Illusionist one).
This has been tested only with the standard model and with the included room, Also, you are supposed to be on the couch.
The room comes with a long haired girl. Even if I made them light they are computationally heavy and, along with sim clothing, can hamper the animation. If it happens please keep them off or tweak the performance accordingly.
This release in more detail:
- 3 different walking styles:
One brand new to be the standard one, worked a lot on this to make her natural and appealing.
One more slow and sinous, derived from the old 1.0 one.
The last one is more fast and resolute but also bit experimental, has a some random factors in it, infact the body posture is never the same. I do not exclude changing it further. Could be the base for a boyish walking. - Refined the decision algorithm, now the graph searching function is a lot more robust.
- Worked on the anima system and created an interface for anima selection.
- Because of that it's also possible to change anima on the fly. I have introduce an UI to do that. In this way you can also enjoy the new animations in a more focused way.
- There are four anima at the moment:
Standard Anima: acts normally including most of the behaviours.
Seductive Anima: predileges provocative behaviour like the crouched one introduced in this release.
Friendly Anima: avoids the provocative behaviours.
Dynamic Anima: loves to be on the move, so basically walking and dynamic movements. - Now she knows the patio chair and it is included in her navigation path.
- Now she knows how to turn towards you (actually towards the sofa) from everywhere.
- Now she knows how to crouch and do make some moves from there (look at the video :) )
- She knows some new general moves born from excitement (touch her head, touch her breast, caress her front chest), executable from the standing position as well.
- Fixed all the wrong rotation during walking, now the girl should turn correctly 100% of the times.
- Fixed the wrong rotation during some of the hands movements.
Open issues:
- Still some sporadic head rotation conflicts
- Sometimes she tries to crouch too near to the sofa and triggers bad animations. Will fix this during next release. Anyway usually it is enough to wait for her to reposition correctly.
- Shoes with heels are not supported yet.
- Jerky chest movement when she stops walking.
Thanks for your support, see you in july for the 1.2 version!
RegoloVR
Comments
四六
thank you .
Absolutely yes, thanks for your appreciation.
Mini Max
The improvements realy look great. Keep up your amazing work, even if Patron count is still low.