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Regolo Engine 1.14

🕑 Added 2020-09-25 09:54:06 +0000 UTC
Regolo Engine 1.14

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Yeah, manual triggers were very fun at the beginning but I always knew I was going to hit a wall sooner or later. I just hoped to have more time to think about an alternative before then. Unfortunately it came too soon because the wanderer development proceeded very fast, so here we are without a real option. Anyway I have the structure ready to be used in case I can find out a good solution to reintroduce them. Other than that your idea of gestures to implement basic instructions related to anima/behaviour sequencing is very interesting, I will think about it. Thanks for it! The "point and walk" one instead was in the very first smart walking idea, and basically it became the "follow me" behaviour. It was not translated in the smart walking in the end since I had already in place the fixed destination system. I like it a lot though, so as soon the walking destination system will evolve I will consider it for implementation. Finally thanks for your appreciation, the fact that the engine has become part of your standard VaM experience makes me proud 😎 .

WOW! this looks utterly brilliant. What progress you made in the last few weeks. I can't wait to test it out. I love the way this is headed. I definitely agree with you about the manual triggers. It's already got to the point where i don't use them very much because there are a lot of specific things to remember and i can definitely see it becoming prohibitively complex in the future. I think it's worth keeping some basic ones - perhaps a couple to cycle through behaviours and anima in a previous/next fashion?. I also had a idea of being able to point and send the girl to specific parts of the room. Anyhow, thanks again for pushing the boundaries. Your efforts are very much appreciated. I have to admit that RelogoVR probably accounts for 90% of my time spent in VAM. It's just too much fun to experiment with :)


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