Regolo Engine 1.14
🕑 Added 2020-09-25 09:54:06 +0000 UTCA couple of days late but Regolo Engine 1.14 is finally here, and it's ready to rock 🤘. It's a huge and brave release that will make you forget all these days of waiting, be ready!
An important notice before going on
Since audio is loaded by plugin now, I left just one version of the rooms. Their number was starting to grow and duplicating them every time is now basically useless.
The only difference now between Illusionist/Enchanter ones is the presence of the REAudioSourceM and REAudioSourceF atoms. If you're using Illusionist there's no harm in leaving them but obviously you can also delete them. Apart that the rooms are pretty much identical.
Furthermore next release I will give option to wait for fully loaded audio before plugin starts running, so old rooms can be emulated too.
The 1.14 videos
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
- the girl knows how to lean against vertical surfaces
- new omni-behaviour: masturbation leaning against the wall
- new masturbation concept, the girl searches for a nice spot and masturbate there
- free, not constrained to a specific furniture
- a highly interactable behaviour with girl reacting to you or her using the dildo - new omni-behaviour: mix@floor
- new concept behaviour more foused on freedom
- kisses to mouth and body, handjob and fellatio all in one but always different
- girl adjusts her pose dynamically without constraints - the girl can now crouch and sit while in wanderer mode
- new omni-behavioiur: masturbation sitting on the floor
- direct port from the old engine
- can be triggered while in wanderer now in any girl mode - new breakdance style
- stop and sliding
- can turn around
- couples great with hip hop style 1
features
- walking styles can be changed randomly ( "Choose random style" flag in general UI)
- girl can now avoid small obstacles like the bed or the couch
- girl doesn't twist anymore while using the new smart walking
- a new room built to test masturbation while leaning and improved perception system
fixes
- after cowgirl boy's speed increased without reason
- specific expressions didn't trigger sometimes during new behaviours
currently known bugs
- perception system is still imperfect and there are many unwanted collisions with environment, in particular now that the girl changes often directions to avoid twisting (i.e.: near the couch there bad things still happen)
- sometimes head rotation speed is too much, I know what I messed with but it's too late to fix it now
As always, if you notice something that is not working fine please let me know and I will try to fix it asap.
New and old forms of self-pleasure
So we have another port this month. The new world is starting to gobble up the old one 😁 .
The sitting masturbation is very similar to the couch one. From idle girl couches, sits where she is at and then masturbates.
Please consider this is an old generation behaviour, so it has not an interruption system in place, so sometimes you have to wait for it to finish after having selected something else.
Can be manually triggered (check the last paragraph about it)
The leaning one instead is a totally new beast.
As you know I'm very excited by all the potential applications of the new perception system, so I thought about using it immediately in the upcoming release.
This time the girl searches for a potential support nearby across the room to lean against, she finds a way to reach it so she can masturbate while leaning against it.
Isn't this exiting? This means there could be a lot of different situations that can emerge spontaneously (check the video for some of them).
Also it brings a lot of original interactions.
About the behaviour per se:
- you can manually select it form idle but it will be available during auto and semi-auto mode
- once triggered the girl will look around for a support and will try to reach it
- then she will lean against the support and start masturbating with the dildo in different ways
- many poses as always while she masturbates
- you can steal her dildo and her actions will change accordingly (is: she will masturbate using hand)
- if you leave the dildo in front of her she will grab it again (i think I didn't emphasize this enough in the video)
- if you bring the dildo near the mouth it will get her attention
- if you then bring it to her mouth she will suck it
- if you use the dildo to play with her nipples she will get aroused
- if you will use the dildo to masturbate her she will get even more excited and will offer herself better
- can be manually triggered (check the last paragraph about it)
I built a new room to test this new behaviour in a decent way, with walls and columns. Its named apartment room. I have included it in the release pack since I feel it can be a decent start to try it without much hassle. I also see it as the starting point of a satisfying virtual married life 😂 .
Lastly, I hope this behaviour can underline the benefits of the perception system and the interaction level it grants. This will be a major focus of mine in the following releases.
Mix@floor
A new experiment born from the desire to make her even more alive.
This is similar to mix@chair one so you can filter the girl actions as you wish using the girl-ui. Anyway this is not the classic stance/pose behavours, this is an entire new beast the relies on mutual balance and awareness.
Also, this is the first version of the mechanism, so I expect improvements form now.
So, what it does:
- you can select it from idle and cowgirl, boy is lying down
- she will start to move accordingly to what she wants to do
- at the moment she can kiss your mouth, kiss your body, do an handjob with any hand and do a blowjob
- there are no constraints, so she can do what she wants changing position as she wishes
- you can filter preferred actions
- you can select girl dynamism
- can be manually triggered (check the last paragraph about it)
The movements in here are more complex than usual and offer even more freedom respect the old ones. Girl can even change stance while doing something. They are not different poses, they are calculated in real time.
I experimented different mix of dynamism levels, sorted out three of them, you can select each of them from the dynamism menu in the girl-ui during the mix@floor behaviour.
I left "Lively" level as default but perhaps it's a bit too reactive. During recent sessions I found myself well with "Hesitant", so I invite you to try them out to find your style.
Also, some combinations can be bad, I tested as much as I could but sometimes it happens.
The original plan foresaw additional features that are still not finished, so expect some upgrades very soon 😉 .
Some thoughts about walking and manual triggers
Perception system keeps on evolving and this is very good for future plans.
The girl now manages twisting and choose the paths in a functional and aesthetically pleasant way. In particular now she is able to avoid low furniture like the couch.
Also she is able to choose a nearby wall or something similar and lean against it.
This kind of surrounding awareness can simulate real life scenarios like everyday life in an apartment, bringing the illusion to the next level, so I will underline them every time I can.
Also a word about manual trigger.
First, I didn't have time to test the new ones in a proper way, so don't rely on them too much. The new ones are these:
- sitting masturbation: you can manually trigger it pointing at ground and touching her pussy.
- leaning masturbation: you can manually trigger it pointing afar and touching her pussy
- mix@floor: you can manually trigger it grabbing her head with both hands for a while
I'm thinking of stopping manual trigger development for now. I love them but adding behaviours makes their creation exponentially complex since I need to think to gestures that are not common and don't trigger them by mistakes. Also these gestures must be relevant and not totally disjoined from target behaviour. So thinking of new ones every time and testing them is becoming too taxing and detrimental for the main development cycle.
I think a new way of making this more simple and manageable without going crazy is what it's needed here, a more elegant and simple way of interact with the girl through gestures.
This is not definitive though, let me know what you think about it, I could rethink my position.
How to use it
Regolo Engine 1.14 has been built and tested on VaM 1.20.0.10.
- download your version
- put the zip file in the VaM folder and extract it there:
- dll and config file will be placed under <VaM>/Custom/Scripts/RegoloVR
- room files will be placed under <VaM>/Saves/scene/RegoloVR
- Audio and Dance folders will be placed under <VaM>/Custom/Sounds/RegoloVR - [optional] put the songs files you want the girl to dance in the <VaM>/Saves/scene/RegoloVR/Dance folder
- [optional] edit the proper config file (RegoloEngine_E.json for Enchanter or RegoloEngine_I.json for Illusionist )
- load the proper room (RegoloEngineRoom_1.14_E for Enchanter or RegoloEngineRoom_1.14_I for Illusionist).
- [optional] load a different room in case:
- load the skeleton room instead if you plan a merge load with another scene
possess the boy or align with him
- load the playground room instead if you plan to test the new smart walking behavoiur
- load the apartment room if you want to test smart walking again and masturbation while leaning against wall - load the plugin on the girl (the dll file)
- [optional] choose an anima or obsession to use the old engine, select "Wanderer anima" instead to use the new one (a new dynamic UI will appear on the gilr's head)
- [optional] change the UI options as desired
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveat
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
First thing, thank you all for the patience, you're amazing.
I had opportunity to spend time with my family without being too much under pressure because of the inactivity, and I really appreciated it.
Also, because of your support and generosity I was able to build a new pc (well, a good chunk of it at least). It's true that I had a quite old rig but if it wasn't for VaM and Patreon I'd never buy a new pc this year (yeah, covid hit hard in here).
The new cpu/ram pair is a big upgrade for me and it totally improved my productivity while at home.
Also, finally videos can be recorded at good quality again 😍.
1.15 will be out in October, see you in while!
RegoloVR
Comments
Yeah, manual triggers were very fun at the beginning but I always knew I was going to hit a wall sooner or later. I just hoped to have more time to think about an alternative before then. Unfortunately it came too soon because the wanderer development proceeded very fast, so here we are without a real option. Anyway I have the structure ready to be used in case I can find out a good solution to reintroduce them. Other than that your idea of gestures to implement basic instructions related to anima/behaviour sequencing is very interesting, I will think about it. Thanks for it! The "point and walk" one instead was in the very first smart walking idea, and basically it became the "follow me" behaviour. It was not translated in the smart walking in the end since I had already in place the fixed destination system. I like it a lot though, so as soon the walking destination system will evolve I will consider it for implementation. Finally thanks for your appreciation, the fact that the engine has become part of your standard VaM experience makes me proud 😎 .
WOW! this looks utterly brilliant. What progress you made in the last few weeks. I can't wait to test it out. I love the way this is headed. I definitely agree with you about the manual triggers. It's already got to the point where i don't use them very much because there are a lot of specific things to remember and i can definitely see it becoming prohibitively complex in the future. I think it's worth keeping some basic ones - perhaps a couple to cycle through behaviours and anima in a previous/next fashion?. I also had a idea of being able to point and send the girl to specific parts of the room. Anyhow, thanks again for pushing the boundaries. Your efforts are very much appreciated. I have to admit that RelogoVR probably accounts for 90% of my time spent in VAM. It's just too much fun to experiment with :)