Regolo Engine 1.19
🕑 Added 2021-02-28 19:02:06 +0000 UTCHello everybody,
It was a month full of setbacks but 1.19 is finally ready!
Carefully crafted creations and brave experiments awaits you there.
Let's go!
The 1.19 videos
An important notices before going on
Well, three notices in reality.
First, to improve order, I moved the plugin assets folder under custom folder. So starting from this release you will find its content under custom/assets/RegoloVR.
Secondly, this release fixes a nasty bugs introduced in 1.18 that caused morphs to act badly, mostly releasing the animation before time. So if you noticed something like that in previous release not it should be fixed.
Lastly, I noticed a new minor VaM release is out since yesterday. Didn't have physically time to test it but reading the notes it seems there are no significant differences respect 1.20.77.8. I expect it to work fine on it too, If you have any issues with it let me know.
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
- mix@bed
- new actions: kisses and hugs while laying down, handjob and blowjob while laying down, dynamic multi style rear sex, dynamic multi style front sex
- boy can lie down
- boy varies automatically the seating posture - discovery
- new extremely interactive behaviour
- the girl reacts to your touch in different ways across the whole body
- gamified through new girl-ui dynamic bars
- uses perception system 2.0 - mix@kneeling
- new actions: active and passive titjob, dynamic and dependent on male posture
new features
- perception system 2.0
- girl can sense touch in a deep and complete way
- can be used to stimulate her body and have many different reactions
- undiscovered potential - new girl ui dynamic bars (i.e. discovery's disposition bar)
- now it's possible to have the boy to lay down lowering the height while kneeling (using UI option only)
- now it's possible select "Back", "Left glute" and "Right glute" as climax targets, nice for doggy style during mix@bed
UI
- you can now choose set girl ui options before starting the plugin using the config file
- girlUIHorizontalOffset, girlUIVerticalOffset, girlUIAlwaysOn, girlUITrasparencyTimer, girlUTrasparencyValue - new entries in the mix selector for the new mix@bed action sets
misc
- content in "Assets" folder has been moved to "Custom/Assets"
- hipsLockKey, hipsAutoThrust and changeHipsSpeedKey options have been moved under "wanderer" section
audio (enchanter)
- 45 new sounds for discovery behaviour
- 3 new speeches for discovery behaviour
fixes
- I did a big mess with morphs in 1.18, often they didn't maintain for all the duration of the animation (for example hands didn't keep the penis grabbed), hopefully fixed now
- reverse fellatio in mix@bed triggers all the times properly now
- auto thrust from girl-ui is properly triggered now
- fixed some inconsistencies in the behaviour that made the decision algorithm to loop cycle. This impacted mainly dance and idle behaviours but can potentially be detrimental in other situation still not covered
current known bugs
- Perception system 2.0 is brand new, expect some imperfections
- Going from doggy style to straight pose can lead to bad rotations (see related paragraph)
- Some users reported issues with legacy couch system. I hoped to have a look before the release but that day never came. I'm sorry about this, I will check it with high priority as first thing next week
As always, if you notice something that is not working fine please let me know and I will try to fix it asap hopefully faster than this month). Thanks in advance for this one too!
Did you feel that?
And here we go with another tile on the road to the perfect virtual encounter. The perception 2.0 is an important piece of the puzzle since basically gifts the girl with the sense of the touch.
I was able to map every single body part in a circuit that manages the touch and translate it into something else for the whole body, not just for the touched part. This is a more sophisticated, refined, solution, very different from the simple collision detections used in the past behaviours and opens up to many other scenarios.
The discovery behaviour is the first one to use the new Perception system. Here some details on how it works.
- there are four type of reaction: pleasure, nuisance, arousal and tickle
- every single part of the girl body reacts according to one of them independently from each other and avoiding conflicts with them
- initially the girl has some parts that produce pleasure, other that produce nuisance, etc, like a normal human body. You can use the girl-ui though to make her body fully covered by pleasure sensations, or nuisance, or arousal or tickle
- pleasure and nuisance are soft reaction, so expect to have a limited reaction limited in range, while arousal and tickle involve the whole body since are strong reactions
- Like a real body, her disposition starts neutral, but if you insists in giving her pleasure or arousal such disposition will grow, making her reactions even more pronounced. This is shown in the disposition bar on the girl-ui. If you insists of giving her nuisance the disposition bar will decrease and the nuisance reactions will accentuate. You can lock the disposition bar though using the related girl-ui option.
- there are no conflicts or overlapping, the body reacts like a real body, everything is consistent (this part was really though to achieve lol
- she reacts to everything, so a ball (like in the video), toys (as the video), your hands, your cock, a furniture, everything. I showed the reaction in the video with the ball and the toys since it was easy and straightforward (the cock cage was also a lot of fun 😂 ) but you can have good times using your body.
- some of the expressions used in this behaviour have been specifically crafted for it
So, what can be done with this mechanism? Well, a lot of interesting stuff. I have already some ideas that I could implement for 1.20. I'm really excited for it, let's see if I will be able to show you some good use cases 😉 .
Needless to say, this is just the first attempt at it, so expect a lot of stuff not well calibrated (I already noticed hips movement too pronounced when disposition is at max), but I'm confident everything will improve and this beast will become an important part of the engine.
Still laying?
A good number of additions to mix@bed this month, in quantity but especially in quality. I think that the new sex action sets are very versatile and permits to build a dynamic complex scene using just the boy's stance (the video shows some good examples). The girl will always try to indulge your wishes maintaining equilibrium and balance.
I think this is the peek of the mix@bed and I'm very satisfied with the overall result.
So, during the new sex and doggy action you can vary the boy's pose in multiple ways, creating new exciting kamasutra poses. Let's see what can be done:
- you can go forward or back with the head, and the girl will follow
- girl will change her inclination a lot, but only when physically possible (i.e.: she will not lean up when pushed onward during doggy style)
- going down with your head will trigger dynamic seating and the hips will adapt to your stance. Moreover you can lock your hips to move head freely when wanted
- so, again, you can now do a lot of interesting stuff mixing the boy's options, like kneeling, using the dynamic seat and then locking the hips
- enabling auto thrust also lock hips and will make the girl adapt to your movement
- you can use the back/left glute/right glute to climax on her while in doggy
- If you grab both her hand she will react with the head
- head also can be grabbed and can trigger the cumshot if the related girl-ui option is not deselected
- there are multiple poses that can be achieved using the new sexual actions, but don't exaggerate to avoid bad collisions.
Please note that doggy is a bit sketchy during initial positioning, I used a trick to save time. It's not apply when coming back to straight position, so in case of bad twisting activate doggy style again to reset stance and then turn it off again.
Beside the sex action sets, there are the petting, handjob and blowjob that in this release found a new dimensions. The boy can lay down on the bed now and live the bed experience in its original way.
About these:
- laying down can triggered going down with boy's head during kneeling (so you have to enable kneeling form girl-ui before it)
- if you are doing any of the new sexual action it will not trigger, since going down will enable dynamic seating and not laying
- laying will will always auto align to the bed axis, so it's strongly suggested to face the right direction before triggering it
- when you lay down near the girl, the petting, fellatio and handjob have been recalibrated to suit this position
- you can move while laying to create some dynamic scene
- you can lock your hips
- you can activate auto thrust too
A whole paragraph just for this?
Yes, I'm sorry but I love titjob while girl kneels dynamically swinging back and forth like a pendulum. So I couldn't resist implementing it and spending a couple of lines on it 😂 .
Firstly, mix@kneeling works in a slightly different way respect the standard mix behaviours. It's very reliant on the girl position so I left it very free and not constrained by girl ui choice. So basically you trigger it lowering your position while the girl is not too much leaning towards. You can enable auto-thrust too.
I gave the possibility to disable it unflagging force by position in the girl ui though.
While on it you can have a very nice perspective for cumshotting, and that was indeed another point in favor for the titjob.
I found the mix@kneeling a very peculiar and entertaining behaviour, so I spent some time working on it before moving on. I hope you will enjoy it.
How to use it
Regolo Engine 1.19 has been built and tested on VaM 1.20.77.8.
- download your version
- put the zip file in the VaM folder and extract it there:
- dll and config file will be placed under <VaM>/Custom/Scripts/RegoloVR
- room files will be placed under <VaM>/Saves/scene/RegoloVR
- Audio and Dance folders will be placed under <VaM>/Custom/Sounds/RegoloVR
- assetbundles will be placed under <VaM>/Custom/Assets/RegoloVR - [optional] put the songs files you want the girl to dance in the <VaM>/Saves/scene/RegoloVR/Dance folder
- [optional] edit the proper config file (RegoloEngine_E.json for Enchanter or RegoloEngine_I.json for Illusionist )
- load the proper room (RegoloEngineRoom_1.19_E for Enchanter or RegoloEngineRoom_1.19_I for Illusionist)
- [optional] load a different room in case:
- load the skeleton room instead if you plan a merge load with another scene
- load the playground room instead if you plan to test the new smart walking behaviour
- load the apartment room if you want to test smart walking again or behaviours that use perception system - load the plugin on the girl (the dll file)
- [optional] choose an anima or obsession to use the old engine, select "Wanderer anima" instead to use the new one (a new dynamic UI will appear on the gilr's head)
- [optional] change the UI options as desired
- possess the boy or align with him
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveats
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
Wow, I can believe this is finally out, I think I'm going to celebrate in many ways because it was exhausting. And I don't want to think about the ideas floating around in my head, otherwise I will start working at 1.20 already tonight and definitively don't want to 😂.
Jokes aside, with the new perception system up and running and the massive knowledge from the latest releases, 1.20 will bring a big dose of craziness, I'm sure.
It will be out in March, see you in a few weeks!
RegoloVR
Comments
Thanks, I really appreciate it! I hope you'll enjoy the new system, still a long way to make her feeling touch but this one is a good start 😉
VRAdultFun
truly amazing plugin! I always am amazed with your updates, this one sounds especially great! The new persception stuff sounds crazy and I can't wait to try it out :D
Thanks for the nice words. I think the true potential of new technologies (like VaM) can be reached only stubbornly trying to discover new ways of using them. I'm happy this vision is appreciated, even if leads inevitably to errors and failures, sometimes. Enjoy the new release 😉
wow! I'm hyped for the new perception system. Can't wait to give it a try. Thanks again for pushing the envelope every month. Some things work better than others but the fact you explore so many crazy possibilities make this by far my most rewarding patron. Truly visionary and more than a little bit bonkers. I love it :)
Yes, but you need to add the Custom/Assets/RegoloVR folder (not yet introduced in 1.16) and update the /Custom/Sounds/RegoloVR/Audio folder with the audio files you're missing (if using the Enchanter version).