Regolo Engine 1.23
🕑 Added 2021-07-01 00:22:29 +0000 UTCHi guys, Regolo Engine 1.23 is here.
This is an important release that improves the experience, making it more varied and easier to enjoy. A lot of progresses to be shown here, so let's start without further ado and let's dig it together.
An important notice before going on
This month a massive 13 mins video. Only hd version because of this. I always try to cut as mush as possible but this time I really wanted to show you the dynamism of some scenes and the capabilities of the engine in this regard.
Also, keep curiosity under 1 if you want to interact with the girl (explanations below)
The 1.23 videos
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
Simulation2
- the second iteration of the complete behaviour series
- multiple sex interactions allowed at the same time and without constraints
- interaction with girl managed in a wide range of scenarios
- the girl can be led by pushes and pulls
- great dynamism
new features
- girl can now go backward during obstacle avoidance
- hand driven impulse/walking through grabs and pushes
- boy can seat easily
- steps climbing (experimental)
- you can call the girl using gestures
UI
- disposition bar has now been integrated in simulation behaviour
- "Come here" button to make the girl come by asap
misc
- better spatial navigation
- added slight vertical movement while walking
- now she looks at collision during obstacle avoidacne sometimes
- even more interaction with girl during any behaviour/action
- sexual moves chosen by the context and mutual position and managed in many scenarios
- you can stop the girl to have her stay with you and have her attention
fixes
- handjob + blowjob from discovery-motion didn't work fine in simulation1, now they're fixed
- pushing hands was not working fine in 1.22, hands got stuck
- sim1 had not cum button in the girl ui
- low vivacity + high confedence was creating bad scenarios during walking, now fixed
current known bugs
- disposition goes down too slowly if the girl start touching herself
- lot of glitches still
As always, if you notice something that is not working fine please let me know and I will try to fix it asap (hopefully faster than the latest months).
A better simulation
So here we are at the the second version of the simulation behaviour, or as I like to call it the complete behaviour.
As I wrote in the previous, messy release post, the aim is to condensate all the know how accumulated since the beginning in one major holistic experience. Ambitious goal, i know, in particular because all this complexity has to be coupled with ease of use and a noninvasive ui.
Anyway, set the goals, I must say this release seems definitely on the right track. It has improved the sim1 on basically every aspect and has added sexual interactions without friction. This last point in particular kept me on my toes because till sim1 I integrated them in specific controlled scenarios. Instead this release unleash them and make them available basically everywhere and always (except while climbing with feet, but only because I didn't have time to implement it).
Also the girl moves with a lot more confident in the space. The new obstacle avoidance is prettier and more efficient, so the overall walking system is better. Leveraging on it and on an improved sensibility the girl can now feel better the external stimuli and can reacts accordingly. So you will see her going backward after getting too close, be pushed around by your whole body, come near after being called with your hand from the distance, or be pulled on a step by hand.
Speaking of steps, this release implements a clever way of recognizing steps while walking. It's very different from the one bundled in the 1.20, since the new one doesn't search around for potential stairs and then place the girl in optimal position to climb up, but instead manages encountered steps on the fly and within the walking activity. This is still experimental and was not tested in depth but it already does a nice job, as you can see this in the video.
The video is pretty long this time. I had a lot of material and I ended up with all these scenes that I didn't want to cut. Then I realized at this point it's also useless just to show girl doing sex stuff, it's the organic experience that makes the difference, so I put everything inside and that's it 😂.
In this release comes back disposition too. I though it was a good way to make the girl progressively more brazen. It goes up and down depending on how much she is touched and how much is lewd. Unfortunately it's still not well calibrate so it can get stuck in a loop and never come down (will fix it).
So the girl can end up being forever horny. Well, the guy that asked for a new stand masturbation he will be glad 😁 .
Jokes aside, a lot of things have to be fixed or improved. Sometimes girl's inclination is wrong, hand often misses the target during a dynamic context, girl cannot manage seating yet, and sexual moves are not working while climbing.
So about this last point, be sure to maintain curiosity under 1, otherwise the girl will start using feet while exploring and will never interact with the boy.
This means we have still girl's actions triggered by stats' thresholds (curiosity in this case), and this is an handy way to manually intervene on the girl's behaviour at this stage. As I said I don't want to forbid something changing the ui though, so I think this will change in the future. I have a couple of idea on how to make this stuff evolve.
About evolution, the boy is able to seat everywhere now and I hope this will compensate the original one. Not seating together yet but a lot to do already with the girl from that spot. Only limit so far is that this method doesn't recognize empty chair at the base, but will fix it when I have time.
Anyway, it seems I already wrote a lot, so I think it's time to move on to...
...the next paragraph, also known as "the instruction wall text"
But since the priority now has to make the experience fluid and independent from ui and specific scenarios, I will try to be as brief as possible.
Let's go:
- stats work more or less as in the 1.22, so I refer you to the related post
- main difference is lewdness that changes how much you have to touch the girl to make her stop by you
- she will stop by you even with the proper values of romance + curiosity (otherwise she will avoid you and stops only if you interact enough with her, as for the previous point)
- disposition changes sexual stuff the girl is willing to do
- disposition increases if the girl is touched (by herself as well)
- lewdness changes how fast the disposition bar fills up and how slow it empties
- you can call the girl with the hand and she will come by you asap. In order to call her you have to lift you arm in direction of the girl and move the wrist up and down. There is a shot in the video that shows it clear.
- you have a also button ("Come here") in the ui in place of the manual gesture
- you can grab the girl by hand and drive her during walking and during interaction
- you can grab the head of the girl during interaction
- you can pull her whole body during interaction to move her
- since you can push and pull the girl wherever you want, interaction can be performed without spatial constraints (check the video)
- her body can react to your caresses depending on the context
- she will adapt to external environment during interactions with you like during exploration
- as specified in the previous paragraph, interactions don't work when the girl climbs while exploring, so keep curiosity under 1 if you want to avoid it
- you can seat easily going backward into a chair or any similar support. The feet will block at the edge and than you will be able to lower your hips. After that you can lay the back going back with the head. This doesn't work fine with empty chair on the base still, use full furniture like apartment chair for example
How to use it
Regolo Engine 1.23 has been built and tested on VaM 1.20.77.9.
- download your version
- put the zip file in the VaM folder and extract it there:
- dll and config file will be placed under <VaM>/Custom/Scripts/RegoloVR
- room files will be placed under <VaM>/Saves/scene/RegoloVR
- Audio and Dance folders will be placed under <VaM>/Custom/Sounds/RegoloVR
- assetbundles will be placed under <VaM>/Custom/Assets/RegoloVR - [optional] put the songs files you want the girl to dance in the <VaM>/Saves/scene/RegoloVR/Dance folder
- [optional] edit the proper config file (RegoloEngine_E.json for Enchanter or RegoloEngine_I.json for Illusionist )
- load the proper room (RegoloEngineRoom_1.23_E for Enchanter or RegoloEngineRoom_1.23_I for Illusionist)
- [optional] load a different room in case:
- load the skeleton room instead if you plan a merge load with another scene
- load the playground room instead if you plan to test the new smart walking behaviour
- load the apartment room if you want to test smart walking again or behaviours that use perception system
- load the stairs room if you want to test mix@stairs
- load the perception room if you want to test simulation1 - load the plugin on the girl (the dll file)
- [optional] choose an anima or obsession to use the old engine, select "Wanderer anima" instead to use the new one (a new dynamic UI will appear on the gilr's head)
- [optional] change the UI options as desired
- possess the boy or align with him
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveats
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
And that's it, we did it this month too. Yay!
The massive hot will not stop me from working on the 1.24, so guys be ready for the end of July 😎 .
See you in a while!
Regolo VR
Comments
Thanks to you for your support
adam kendrick
wow i love this ai ty so much
Hi Case, Many thanks for your appreciation, I'm happy my vision has become clearer in the latest releases. All the steps from the beginning led to a satisfying evolution and I'm very happy it can be recognized somehow. But I agree with you, it still needs a lot of work to cut the corners and make it evolve further on this direction. Also, yes, a some glitches occur more often than I'd like to 😋 . About the guide, since all the past functionalities will be in one way or another worked again and made available in the complete behaviours like the one in this release, I think it will be better to work out a document focused on the latest. I know all the stuff of the various behaviour from the start can be confusing, sorry about that, but it's basically legacy mode and probably will change form in the future. Also, my hope is that moving on the experience will become very intuitive and straightforward, so that a guide could be considered superfluous. Nevertheless I will surely do a some instruction document at a certain point (hopefully soon), since we're still not there yet unfortunately 😁 .
CaseEP
This is an amazing amalgam of awe-inspiring and "occasionally glitchy/unvoluntarily funny" (her mouth in BJ mode is like a homing missile, while the stuff she sometimes does with her hands ... ;)) Anyhow, just wanted to say that ... it's really becoming visible (even to someone as clueless as myself) where this is going, and ... wow! This is really coming alive! Still some rough edges to smoothen out, but this has clearly come a long (!) way since the early version I saw last year. One request, if I may: Could I impose on you to slap together a .pdf with the relevant instructions? (Doesn't have to be polished or formatted or anything - just in one place) For a new patreon like me, it's a bit daunting to go through several versions of release-posts to figure out a piece of software as complex as this.