Regolo Engine 1.25
🕑 Added 2021-10-01 01:11:33 +0000 UTCHi guys, welcome to the new release!
After the big pause we're ready again to make magic with the Regolo Engine.
The girl is ready to show off as well.
Time to begin π !
The 1.25 videos
10 minutes of bed actions in 1080p:
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
behaviours
Simulation4
- fourth iteration of the complete series
- clock and time has been added
- the girl is able to find a bed and lay of on a it without changing behaviour
- total freedom of movement on the bed, girl will always adapt
- a lot of interactions from bed
- girl will act according to time of day
- girl will sleep and wake up depending on your interaction and touch
- she will remember known beds
- many new features
new features
- time system: plugin now tracks time and the girl behaves consequently
- girl now searches deliberately and more clearly a spot to explore, and could choose to do that on the guy if romantic enough
- interactions with feet based on disposition
- mobility improved while on the bed, girl not stuck to a position, new possibilities opened for interactions (check the video)
- the boy now is able to detect frontal obstacles and can stop the feet movement to avoid bad collisions
- the boy can now detect surface to climb frontally and adapt changing vertical scale
- the boy adapts hips to kneeling height
- while locking hips, the boy adapts orientation like while seating
- girl finds a bed and lay on it dynamically without behaviour or context switching
- it is possible to change girl posture on bad just moving her and pulling her body parts
- masturbation is now properly oriented from bed as from standing, always dynamically
- footjob changes dynamically between single and double in a seamless way
- you can move the girl on bed pulling her
- added footjb, reverse blowjob and suspended cowgirl
UI
- now girl ui works in play mode too
- added a rudimentary clock that track hour of the day and can go at different speeds (default is 24 mins for a day)
- clock can be hide from girl ui (>> section)
- minutes per day of the clock can be adjusted in the girl ui (>> section) - min is 1 minutes per day, max is 1:1 with normal time that is 1440 minutes per day
misc
- now it's possible to disable the clock from the beginning using the config file (hideClock parameter)
- now it's possible to set the minutes per day from the beginning using the config file (minutesPerDay parameter)
- added feet morphs
fixes
- girl stuck avoiding walls somewhere because of the code changes of past release, worked on it again, let's hope for good
- girl turning sometime too fast and sometimes too slow, made it constant
- fixed pointing with hands, now it covers better the orientation and avoid unnatural movements
- fixed translation and orientation problem when reacting to caresses while seated
- girl touches herself more constantly while having sex
- hands now searches better based on boy's proximity
- changed stamina color to green for better visualization
- disposition goes up faster
- legs react better to caresses without conflicts with pushes
- mechanism of known chairs/beds now works fine
current known bugs
- still no time for interactions while climbing (still broken at the moment)
- a lot of minor bugs still present
As always, if you notice something that is not working fine please let me know and I will try to fix it asap. In particular, since I changed a lot of stuff in this release, something from previous builds can be broken.
Time of your life
The new simulation 4 introduces a new dimension: time. For now it is limited to the willing to rest, so depending on the day/night cycle and on the stamina she will want to rest using a chair or a bed.
I've been thinking about this for a long time, and I finally found the moment to implement it. I think it's a perfect way to start giving depth to the girl's action, setting up a scheme that mimic the real life constraints.
Time of day is displayed in the girl UI but it can hide in case (check the option in the girl ui or the one in the config file). Default is 5 mins for a day but it's possible (in options and config file) specify the desired minutes per day. For example 1 minute per day permits to reach easily the desired hour, while setting 1440 (that is real time duration) it's possible to have it flow really slowly and sync the girl with the current time.
When time comes the girl will want to rest in a bed, and if stamina is low she will fall asleep, waking up in case her disposition raises or you touch her. During day instead she will try to rest using a chair. Like for the chair she will remember known bed and could search for it even if far away. This mechanism was fairly broken in the 1.24, it should work better now.
This release leverages the time mechanism nicely, but next releases will make even more use of it.
In bed by nine? That's when life just begins!
So, we know our girl likes routine and doesn't like to go bed too late (around 22). This means you will find her laying down somewhere at night. But this doesn't mean there's no room for fun π .
The new Simulation 4 behaviour in fact has refined the past perception capabilities of the girl, taking them to the next level. While on the bed (or any other surface the girl will find appropriate) in fact, there will be no boundary and the interaction with boy and environment can be really satisfying.
Basically the girl has not fixed position, so it's possible to pull her by hands or feet to modify her stance. On the other hand she will always adapt to the new context and will continue to explore, sleep or do whatever she wants with you staying there.
I urge you to check the video in this regard, there are 10 minutes of wild and free bed action with some crazy acrobatic stuff. Everything is calculated on the fly and not predetermined.
I'm very happy about the final result since it's basically how I imagined it while I started working at the first mix behaviour on the bed. That version was carefully crafted but all its limits are now gone.
For example the body of the girl adapts to the various stance infinitely better, and more important the girl can move, while before she was stuck to a point.
This leads to very fun situations where the girl could end out of the bed, or upside down. She could explore the surroundings of where she is lying with both hands and feet. She can also ends often in prone position and interact from there as well (it's in the video).
Obviously it was a real challenge for me to keep a good stability while granting all this freedom but in the end it seems working fine.
The boy got a lot more freedom too. While in fact in the mix@bed behaviour he was changing pose using the ui, now is able to adapt to raised platform automatically just walking above them. This makes the fruition more smooth and immediate.
Moreover there's a dynamic adjustment of the hip while kneeling and locking them will trigger a free orientation for additional fun.
I was able to put footjob, revers blowjob and and suspended cowgirl. I wanted to insert some more move but figuring out all the interactions while changing position horizontally and vertically took really a lot of time.
Aside from the chatter, there isn't a long bullet list of instructions. This is one of the strong point of the new Simulation series, that is the new iterations are no new behaviour but extensions of the old one, so all the old rules are still valid.
The experience has been deliberately built with simplicity in mind, so the only thing to say here is just go on the bed with the girl and have fun π .
How to use it
Regolo Engine 1.25 has been built and tested on VaM 1.20.77.9.
- download your version
- put the zip file in the VaM folder and extract it there:
- dll and config file will be placed under <VaM>/Custom/Scripts/RegoloVR
- room files will be placed under <VaM>/Saves/scene/RegoloVR
- Audio and Dance folders will be placed under <VaM>/Custom/Sounds/RegoloVR
- assetbundles will be placed under <VaM>/Custom/Assets/RegoloVR - [optional] put the songs files you want the girl to dance in the <VaM>/Saves/scene/RegoloVR/Dance folder
- [optional] edit the proper config file (RegoloEngine_E.json for Enchanter or RegoloEngine_I.json for Illusionist )
- load the proper room (RegoloEngineRoom_1.25_E for Enchanter or RegoloEngineRoom_1.25_I for Illusionist)
- [optional] load a different room in case:
- load the skeleton room instead if you plan a merge load with another scene
- load the playground room instead if you plan to test the new smart walking behaviour
- load the apartment room if you want to test smart walking again or behaviours that use perception system
- load the stairs room if you want to test mix@stairs
- load the perception room if you want to test simulation behaviours - load the plugin on the girl (the dll file)
- [optional] choose an anima or obsession to use the old engine, select "Wanderer anima" instead to use the new one (a new dynamic UI will appear on the gilr's head)
- [optional] change the UI options as desired
- possess the boy or align with him
Detailed instructions about dance folder and dance UI can be found in the 1.8 release post.
It's highly recommended to disable soft body physics to enhance the experience and avoid undesirable effects. In fact the many random frictions caused by most of the behaviours generated by the plugin cause unpredictable soft-physics reactions.
Change physics update cap to 1 if you experience trembling issues.
Also an important recommendation: safest way to start over the plugin execution is to clear it, reset girl's pose manually (from the person -> control panel) and then reload it. The plugin tries to automatically reset the pose at every start but it's not always perfect.
Please remember the furniture list known by the girl, below. You can delete and add duplicates but there always must be one and only one couch with the guy over it. Also, don't create steeplechases and create a regular environment as the standard room provided, please.
"AptSofa" (mandatory and just one) beside the sofa there should be at least one of the following known furniture (PlayerNavigationPanel for example, and they can be also more than one for type)
"DreamHomeWebTV"
"DSBR_Bench"
"AptPatioChair"
"AptBookShelf"
"DSBR_Bed"
"AptChair"
"AptCoffeeTable"
"AptSmartTV"
"AptSmartWebTV"
"AptTVStand"
"PlayerNavigationPanel"
Limitations and caveats
- Consider always that anima and obsessions are mutually exclusive. Every time you choose one of them you lose the previous settings. You can check your current choice looking at the yellow info box at the lower left corner of the UI.
- The Enchanter room tries to load 500+ audio files at the beginning, but it doesn't need to do that again if you just reset the plugin. The songs for the dancing load at the beginning too (but can changed and reloaded in real time via UI).
- Being it totally procedural, there can be better and worse runs.
- Some behaviours have really a large spectrum of possibilities, so some unlucky variations are unavoidable.
In the end
Summer has ended but September brings good times too.
This release has made nice steps forward and I'm already excited for the next one.
1.26 will be out in October, see you in a few weeks π
RegoloVR