Why I Put Noise on Every Megascan
🕑 Added 2023-09-05 14:00:08 +0000 UTCQuick tutorial going over why I put noise on every Megascan or texture in general.
This helps a lot in creating a flattering look especially with rock textures (wouldn't recommend this with wood etc lol)
PROJECT FILES - https://www.patreon.com/sketchyvisuals/shop/sparkly-black-rock-material-239903?source=storefront
Comments
Lam Hoai Nam
Insane!
kalinkatv
Me the same
SKETCHY VISUALS
Even on Octahedron? Very weird... Uploading scene files today maybe compare them
SKETCHY VISUALS
DUDE!! 😭😭 u have changed my life
Brandon
Thanks for the tutorial! I downloaded the exact same rock texture from megascans and followed along using your same sphere parameters. For whatever reason, when I put in the parameters you used for both displacement size and noise transform, I got completely different results. For example, If I cranked my displacement above 30cm, the sphere would look super distorted. I also have a couple visible seams in my texture. Do you know why that may be?
Ulyana
Have you tried using comment nodes for grouping?