Version 0.13 [Agent] is released!
🕑 Added 2019-07-09 11:50:09 +0000 UTC
Hey guys!
Here is a long-awaited release of Guilty Force version 0.13!
Download: Windows (x64, 7Z, MEGA, 503 Mb) , Windows(x32, 7Z, MEGA, 502 Mb) , Mac (Universal, ZIP, MEGA, 755 Mb), Linux (Universal, ZIP, MEGA, 766 Mb), Android (APK, MEGA, 604 Mb)
The saves of version 0.12a are compatible with this version.
Click three times on Kira鈥檚 boobs in the main menu to unlock the gallery.
If you find any bugs - please make a screenshot or a video with detailed explanation for me. I am active on our Discord server, so it鈥檚 the best place to report bugs to me.
Full changelog (0.13):
Features:
- 5 new lewd animations, Sigolla decoy device, incendiary grenade;
- Weapon customization: sights, extended mags, silencer, and other goodies. You will be able to find some spare parts for it on Stages 1.1 and 1.2;
- New secondary characters are introduced: Joanna, Thomas, Mateo, Alonso, and Szymon;
- New Z-chip upgrades: 2 active and 3 passive upgrades;
- Full keyboard-only control support;
- Xbox 360 gamepad support (Windows axis mapping);
- You can toggle mobile mouse-only controls in Settings on PC/Mac/Linux platforms now. This feature was intended for Microsoft Surface and multi-touch, but some people who like to play with a mouse might find it useful, too.
- Kira x Sigolla decoy device will be added to your inventory each time when you play sex scene with Sigolla;
- Hold [Shift] to slide down faster when using the pipes;
Fixed bugs/improvements:
- The lighting settings for all levels were modified to look brighter and providing a better look at low powered PCs and mobile devices;
- The hacking minigame was fixed and the player can speed up the minigame by holding right movement key. The highest level of Hacking upgrade allows to slow down the minigame when you see fit;
- Control map for keyboard, gamepad and some information about the advanced movement was added to Settings->Help menu;
- The short artificial delay was added for some action UI to avoid allowing the player to drag bodies faster than it was intended;
- Clothing restoration item is no longer activated when having an undamaged suit;
- Quick access panel bug with swapping activated skill for an item is fixed;
- Android: fixed missing input issues for Stage 1.1 and Stage 1.2;
- Other minor bug fixes.
Stay tuned for updates, thanks for your patience!
Comments
Thank you. Actually you did a good work. I鈥檒l keep supporting this game and will waiting for the iOS build. Especially it could be nice for my iPad 馃槉 Thank you for good work 馃槉
Thanks, I guess I will give it a try when I will be able to purchase Apple Developer account. So iOS will be the next platform where the game will come to. My current priority is to get properly optimized HTML5 build, I will publish its preview version for all supporters for testing during the next several days or earlier with Newgrounds link. This optimization will be beneficial for all platforms, as well as for future iOS build - you probably noticed that the game needs some optimization here and there if you played the last build :)
Good article with images: https://docs.testfairy.com/iOS_SDK/Exporting_Ad_Hoc_IPA.html
No, for now Apple provide the possibility to create the Application for the testing and using inside the corporation, in that case you no need to publish IPA to TestFlight or somewhere else. You can just create the IPA file for the local installation through the iTunes or Apple Device Configurator. Good articles about that: https://www.impigertech.com/blog/ios-ota-app-distribution-guide And that one how to use the Dropbox for that: https://medium.com/@alexdimango/distributing-an-ipa-over-the-air-with-dropbox-ios-10-in-five-minutes-579fcdc7a0bb And another article: https://support.airship.com/hc/en-us/articles/213492223-Creating-an-iOS-Ad-Hoc-Distribution-Application?mobile_site=true Hope it could be useful 馃槉
I worked on iOS apps years ago for another customer, so I apologize if I missed something, because the majority of my projects at my day job were for Android >_< I know about Apple Developer accounts, as for Adhoc Installation, do you mean using services like TestFlight and Diawi to distribute the app? TestFlight had some limitations, though
Actually I am the Mobile Developer, and you can create the IPA file for the AdHoc testing. You just need pay 100$ for year membership to the Apple. And next you can the generate the special certificate and signing you IPA file for the AdHoc production. This allow another people install you application and use it. If it interesting, I can send the article about AdHoc publication. Or over air installations 馃槉
Hi! It's a good question, I have an iPhone myself and I would like to see the game there someday, too, but there is a problem that Apple doesn't allow to install unauthorized builds on the device, as well as it blocks the ability to build them in xCode without a signature, as far as I remember. It means that while technically the game possibly can run on the device, I can't find a way to deliver the app to the user to install it. I guess when we get to final release and I will talk to Japanese publishers, I will ask them if they sell games to iOS devices, maybe Japanese AppStore is more friendly to adult games than US AppStore (Apple doesn't tolerate such applications on its store, as far as I remember). If you have some examples of how some other developers managed to deliver hentai games to iOS - please share them with me. Unity's HTML5 builds don't work properly on mobile devices, so that's probably not an option for iOS, too :(
It is possible to create the iOS version of the game?