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Sirlin on Game Design, Ep 18: Fantasy Strike

🕑 Added 2016-11-16 00:20:58 +0000 UTC
Sirlin on Game Design, Ep 18: Fantasy Strike

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Then you'll feel right at home in Fantasy Strike!

It's hilarious listening to the bit about the jump button (also in Ep 12 on Easy Special Moves) as someone who has never played fighting games: in platformers (and, I feel like, any other genre), it's generally considered a bad idea to have up stick be jump, even if the platformer doesn't use up for anything else (ropes, ladders, opening doors, etc.).


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