HEXROLL 2E - alpha build #12 - the beta candidate
🕑 Added 2023-12-03 22:02:54 +0000 UTCHello Brave Adventurers
I've just rolled out HEXROLL 2E alpha build #12 - and I'm happy to say this is the last alpha build and the candidate to be the first BETA version \o/
Added today are a set of additional VTT tokens with for more iconic monsters. At this point HEXROLL has a very usable set of tokens that should work well for most dungeon and cave encounters.
I also added a new realm type for Islands. This new option will work well for you if you want a small water surrounded land that has no ruler. Generating Islands works best if you manually place them in an empty ocean hex - otherwise they will auto-attach to any existing land-mass.
Most of my attention however was dedicated to fixing many of the minor issues that were easy to ignore until now. I fixed any grammar mistake, spelling mistake or badly structured or missing content fragment I could find.
Here's today's change log:
Additions:
- Islands as a new realm type
- Additional VTT tokens
Bug fixes:
- Dungeon conspectus had wrong totals for gems and jewellery
- Village trees rendering is too uniform
- Guards descriptions were missing in villages and towns descriptions
- Searching for entourage members will lead to the top of the realm page
- NPC descriptions in the search results are off in many cases
- Many other minor spelling, grammar and formatting mistakes were also fixed
That's it for now. Expect the official BETA announcement in a few days and until then - enjoy the crawl!
- Ithai
Comments
Pen, Dice & Paper
Hiding the secrets as well as enabling full fog-of-war is part of the solo-mode I plan to work on very soon.
Michael Ridgley
Trying to run a solo game is there a way to hide the secret in on the missions and any other secret info. kinda like reddit does with spoiler then when you mouse over it shows the text?
Robert Brodie
Great progress. Can't wait to see how it continues to improve!