HEXROLL 2E - beta build #3 - subtle experience improvements
🕑 Added 2023-12-28 23:34:32 +0000 UTCGreetings Brave Adventurers
Today's beta update brings a few subtle improvements and corrections that I had the chance to work on during this last Holiday weekend.
Keeping it short and to the point - here is the change log:
Changes:
- Hyperlinks appearing in sandbox pages are now more detectable
- Dwellings generation parameters are editable in the generator window
- Settlement names will now show up in the hex map when you zoom in
- Settlement shop names will now fully show up in the page header
- Tavern patrons will have their professions listed as well
- After logging-in, the 'Login' button will be replaced with a 'Logout' button
Bug fixes
- Re-rolling districts did not place shops correctly
- Clicking on settlement locations did not zoom-in correctly in some cases
- Dungeon corridors area numbers did not show up in the page header
- Additional minor content corrections were made
There's also a new Hexroll Backpack build (0.9.9) ready for download in binary or source form.
Wishing you a Happy New Year! - full of enjoyable games and crawls,
- Ithai
Comments
NicoTheMediocre
I just discovered the site yesterday looking for map generators. I got much more than I bargained for on hexcrawl. Really sparked my imagination, and I'm planning a campaign based around it now. Been messing with it compulsively ever since, learning buttons and trying limits.
Pen, Dice & Paper
I'll accept - but I require a cool alternative region name in return ;)
Postal Glu
Nice little update! On a small sidenote..please..PLEASE whenever you can, fix the table that generates region names to eliminate "Wizards of Alvania woodlands" or any other reference that may include something like that i.e. clerics, druids etc. 😁