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HEXROLL3 user-experience: experiments update

🕑 Added 2025-03-09 13:09:33 +0000 UTC
HEXROLL3 user-experience: experiments update

Comments

Pen, Dice & Paper

Thanks! for the feedback Peter \o/ For 1) this sounds like an edge case that I'm unable to reproduce. I tried re-rolling a settlement from both the hex-description page and from the city details page, both seem to work okay I think. For 2) Except for Inns and Taverns, the map label will usually reflect the type ('class' in the generator) of the entity being displayed. Editing the page content or title will not change the type so it stays fixed. As for taverns - this is a bug. Changing the title in the page should change the label on the map. I'll work on a fix for this. For 3) There's a hackish way to force re-rolling a certain class for an entity. Let me know if you're comfortable with using the browser's javascript console and I'll share the method. Most of the issues you're mentioning will be resolved in hexroll3 - which will be much more tuned for world editing.

Peter

Loving the app! I have found two issues, not sure if i am missing something - 1. if i reroll a city on the city level screen, it is breaking the reference link on the map. clicking on the city gives an error - something like - this has been removed or is now a memory in the sands of time etc. Clicking around in the hex and it seems to pick up a new link. I have found a way to find the link in the city them and revise it to the new link. However its rerolling that city level layout causing the problems - hope that makes sense. 2. If I reroll trying to get a keep on a city map with a 'dot' to link info to, if I change the name, details etc I cant seem to edit out the original name for the link, like a tavern or perfume shop etc. Am I missing something? btw it takes a lot of rerolling to get a walled city with a keep and a reference dot link! am I missing how to place dot pins into a city map to create references, or are they fixed? 3. Is there some way to constraint the reroll of a city layout to be actually a city with walls, and not spend 20 mins rerolling to get a better city layout? which then leads to the two issues about? am loving the world build aspect, editing is however a bit hard for a novice it feels

Pen, Dice & Paper

Hexroll does not prescribe a specific workflow, but for my games I use something along the lines of: - Determine base travel speed (based on state / mounts / etc) - Party choose travel route - Referee rolls for weather - Referee checks chances for getting lost (based on weather / conditions) - Referee rolls for wandering monsters - Referee provides hex description - Party decides on further exploration or travel - Determine time of day / party decides on camping etc..

Andy

LOVE this app!!!!!! Do you have travel mechanics built in or RGP ones you use for each Hex? I feel like I'm cobbling my own together but it should already exist soemwhere


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