HEXROLL 2E - b̶e̶t̶a̶ ̶u̶p̶d̶a̶t̶e̶ ̶#̶1̶1̶ - Released!
🕑 Added 2024-07-19 17:32:29 +0000 UTCGreetings Brave Adventurers
With today's update, HEXROLL 2E is officially out of beta \o/
This basically means I think things are stable enough, and I think I can keep them stable enough moving forward.
In this update I made a minor tweak to map pins, making them work with any map entity, including dungeon areas and settlement locations. This will work well when using map pins as guides in a solo sessions, but not only. The only caveat is that you get only a single pin per hex - at least for now :)
I also added a few more hex features, written again by the talented Alex Gray.
Leading to this update, I updated most of the documentation on docs.hexroll.app and added a new FAQ page.
Here's today's change log:
Changes
Map pins now work with any map location
Additional hex features were added
Minor spelling corrections
Documentation was updated and a new FAQ page was added
Bug fixes
Small realms dwellings will sometimes show an error related to missing shard or component
Enjoy the crawl!
Ithai
Comments
Pen, Dice & Paper
Welcome \o/ you can change themes by clicking the toggles button (lower-left side of the screen) and then the paintbrush icon.
Burke Drew
I'm new to Hexroll, so I'm drinking from the fire hose trying to get up to speed on its features. I really like what I've see so far. Are the map symbols depicted in the image from a new version under development or is there a setting that allows you to use them instead of the default?
Robert Brodie
Been really cool to see this progress since I joined. Can't wait to really dive into it on my PC and see just how far it's come along.