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TMS - V 0.4.3 production update 7

🕑 Added 2021-05-12 00:58:24 +0000 UTC
TMS - V 0.4.3 production update 7
TMS - V 0.4.3 production update 7
TMS - V 0.4.3 production update 7
TMS - V 0.4.3 production update 7

Comments

Jeremy Rowe

No problem. Take your time. I would rather have peak work than rushed. Thanks for what you guys do!

Adventures in ENF

Not exactly; we're really pressed for time; we still need 50 renders, sound editing and beta testing and we really want to make the deadline on May 31. We already pushed back the release a full month from the initial release date which was all the way back in April and we really don't want to push it any further. Meanwhile the update is over 500 renders and animations and roughly 1.4 GB making it our largest so far, we just need those renders to end the update on a proper high note.

Jeremy Rowe

Is there going to be a patreon update this week?

Sadam

When described like that, free roaming look more appealing. Maybe people were burned too many times on shoddy execution in other games.

Rankori

I'll add my vote toward this setup you've described.

Markus

This sounds great, then i`d prefer the free roaming

hobby2121

then in that regards, i prefer the free roaming way.

Rock Smasher

That sounds like a really good way to go about it all, I'd be in favor of it.

Adventures in ENF

Let me get a bit into the specifics. The idea is to have a map to connect the different locations. That would allow the player to return home at any time to replay the tube fantasies, stone memories and eventually all the character' scenes by means of the pictures that the MC takes (that will eventually end up on a wall in the MC's room and work as a gallery). The interaction with Sharon on the second day is an example of something the players will eventually experience with all characters meaning a series of "bonus" options locked or opened depending on the MC's power level. So let's say the player increase his power via an event happening at the school, he can now seek out Sharon and get one of those options that were locked before. As far as content go this system probably leave us more room for sexy stuff, in the example a proper VN would require we show the MC deciding to go home and getting there, in a free roaming one you just click the map and boom, the MC is there. If done right the player should never be in a position where is clicking all of the locations and wasting time because he doesn't know where the next event is taking place; also we decided from day one there would be no grinding, the MC grow stronger as the story progress. In very broad strokes this is the idea, we are not married to it in any way, depending on the feedback here we may just skip the whole thing and keep the story going without it.

hobby2121

free roaming has its perks, but then it can become a grindfest and then it can become like rng for events and so in some ways not so great. But I don't know how it is in creating a "sandbox" type game versus linear, like which is harder. So Linear is nice because its just straight forward, pick your choices and hopefully the outcome is the path you wanted. If not, load the last save and hopefully your new choices will be the outcome you wanted. So in all reality, whichever one can give more content per update I think is best.

Jwhip

Whatever way gets more ENF and nude content is better.

Negative1

Free roaming often translates into "Get lost and spend hours figuring out where you were supposed to specifically click at this specific time." It is becoming a bad trend in these kinds of games. Keep it the way it is this works so much better.

Markus

I like both ways to play a game. The game is great so far and I hardly can wait for the next update. If you think Free Roaming gives a great improvement then i`m on board

Anthony Scott

I just have to add that Alex pic is amazing.. all the girls look great but she has always been a stunner.

Arkness

The game is great so far, and if you think that your game will greatly benefit from having a new structure, then I'm on board. But generally speaking you do have to ask yourself if all this extra effort and time is worth it.

Rock Smasher

I personally think how the game is now, mechanics wise, is great. It's nice to see a choice based visual novel for once instead of, as you said, "what everyone is doing these days".


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