New progress in fluid simulation
🕑 Added 2023-06-02 05:56:51 +0000 UTCComments
PluginIdea
Support person.
Jonathan
btw does it also work on human atoms? If not, maybe you can add some tricky switches with collisions, where you can freely config, with which items it can collide. Like the Hair Trick, when the hair is glitching through atom body parts or some surfaces. You can use one of the the tube or ball shape, deactive the collision of it, and place it invisible into the atom body. Only the hairs are still reacting to the object. This way you can manage to stop the hair glitching through the atom body or e.g. table surface.
PluginIdea
I'll send a video later according to your request
PluginIdea
No fluid simulation can take care of everything,Just find another balance point.
PluginIdea
can blend.But first, some abilities can't be determined for the time being.In addition, for the realization principle.It has some definite restrictions.And I will try to keep the restrictions to a minimum.
PluginIdea
Just adjust the length of stay.
rabbit1qaz
also is it possible to stop emiting and then fluid already emited stay visible ?
rabbit1qaz
ok but even if they do not interact i was curious how it look like if you put 2 emiter one with more alpha ana one with less. does colour blend or that with lees is not visible. could you make such wideo?
PluginIdea
So far, the two fluids can't interact and collide.
rabbit1qaz
cool :) what happen if you put one on another? :)