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🕑 Added 2017-03-28 13:04:04 +0000 UTC

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I've implemented a long term buff visual system which should hopefully ease the burden on important coop spells. Currently the following spells have been added to it: Rejuvenate (Druid), Earth shield (Earthmender), Water Bolt (friendly target) (Earthmender), Infest (friendly target) (Tentaclemancer)

Good point. I'm thinking downed players in the trash section could be broken free after 20 seconds by a coop player, or release to run back from start. Bosses will work differently.

Draggony

I say we test to see just how laggy having the spell icons in will be, but I really don't know for sure. Maybe have it update your co-op partners if you are playing a class that needs you to know that info? And when you say that losing to trash mob sends you back do you mean a single player or a party wipe? Because if it's a single player I'm sure it won't be enjoyable to just have to spend time walking back to where you were. I'd enjoy something like if one player gets downed they are locked in defeat until combat ends and then another player will be able to release them or something like that. Or maybe even have an extended timer or item that will release a player to let them have a second chance.

Void153

I would probably say that removing spell icons for targets other than yourself and your target wouldn't be so much of a burden as it seems. Maybe a plugin to keep track of party members health bars would do the trick and only seeing your targets icons would work? Also, I'm in full support of a four party system and also a loss mechanic!

From playing with healers, I have found that people tend to keep more an eye on your health than the icons. As soon as they see your health drop, they hit you with healing spells. I do not know all the spell types there is, so this might be useless, but can you maybe change the health bar color or texture, which a healer would then know there is a spell on you? Another method would be to have gestures that you can hit that says in chat "Heal Please" or "I am spelled!!", etc, but that would involve people having to learn more keys to hit during the game and anyone can make a gesture like that.


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