Concept apps for VibHub! Request something!
🕑 Added 2018-03-02 15:37:57 +0000 UTC Minor update on VibHub since it's been a while since my last post. Here's what's been done:Kadah: Hardware
Kadah is still working on the hardware schematics for the standalone pocket hub version.
- Device is now successfully running on an ESP8266 which is smaller and cheaper.
- Added phono ports (there's still a fair amount of sex toys driven by those, so might as add them too).
- Adding UART support so you can update the firmware of standalone units. This will be important for any early dev kits.
Kadah still wants to make a high power version at some point. I'm assuming it'll look something like this.
Jas: Server & DIY Raspi Version
Jas has been hard at work updating the server and client protocol.
- It now theoretically supports up to 256 devices natively. Theoretically
because I'm not sure who would use 256 sex toys at once (gee bill). - Devices and apps can now communicate directly! This means you can modify your VibHub device and app to do... well, whatever you want really. In the video attached to this point I'm using my VibHub device to drive 120 RGB LEDs (360 individual LEDs) individually based on my HP and power in WoW in real time! Obviously I can also use this little addon to drive regular VibHub vibrators in WoW. I'm just not sure what to tie it to. Your health level? Standing in fire?
- Bought the vibhub.io for the official server. This was done a long time ago, but it's been way too long since my last status update.
Let's make some VibHub connectors!
So far I've written VibHub connectors for GoThongs, BARE, WoW, and Websites. Now I'd like to see what would you like to control VibHub vibrators with? Let me know in the comments or join the JasX Discord!
Sexticuffs
The majority of my effort is still going towards VibHub, but I've made a little progress on Sexticuffs. Sexticuffs will be made with modding in mind, so I've made progress on setting up the database and dev tools. So far I've made a 3d asset importer and editor. Keep in mind all the UI stuff is going to be ugly and barebone while developing:

The picture above is a screenshot of the 3d asset builder running in chrome.
The next challenge will be making the actual level editor. At the moment I'm stuck on setting up decent sky day/night visuals.