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TLOU2 Ellie for G8F

🕑 Added 2020-10-09 23:33:00 +0000 UTC
TLOU2 Ellie for G8F

Comments

Shinteo

No one ripped her yet.

3D Females

This is awesome! Any chance we'll get Abby?

Zeta Saint

Here's a pic of it with Iray Preview: https://i.imgur.com/JMzmkc1.png

Zeta Saint

Nice work! I'm trying the model out now and the only issue I've found while touching her up is a pretty bad seam on the leg texture right at the top of the thigh. Any chance for a fix?

Shinteo

Not sure what you mean?

Shinteo

Thanks.

Shinteo

I'll give it a go. Always up to learning new stuff

Shinteo

Thanks.

joesaotome80

Is an incredible job!

Christopher York

Super nice job on this one! Couple questions though. Any way to remove the slight shadow like outline that appears around the edges? Can see it easiest on the chin. And here's my vote for Abby and Dina if that's a possibility!

that's good

Hotaru Tomoe

I've been putting game models in Daz for a long time (though nowhere to the level of making morphs and conforming clothes, yet) and what I find is helpful for Iray is to find a shader that's near to the material the model should use, and then substitute the game maps for the shader's maps. For example, on the DOA girl's hairs you've been putting out, I will use the OOT Iray Hair Shader ( https://www.renderosity.com/mod/bcs/oot-iraypair-hair-shaders-for-daz-studio-iray/110302 ) and I find a hair color close to the game texture, apply it, then go back and replace the diffuse, specular and bump maps that the shader uses with the diffuse, normal and such maps that go with the hair model. It's a quick and dirty method of getting the right settings to make the game textures pop a bit more.


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