December 2024 Release
🕑 Added 2025-01-05 03:41:19 +0000 UTCEpicRemaster Effects Beta Release: New FxsFuncs by Junior_Djjr ( Ezekiel & m0b Contribution ) new fade system - used so far only on Traf
EpicRemaster Effects Beta Release:
New FxsFuncs by Junior_Djjr ( Ezekiel & m0b Contribution )
new fade system - used so far only on Traffic LODs
fixed gunflash system - lag on fast movements
bullet shells have their own hit sound that plays per bounce concrete , wood, metal ( sound will improve in future )
+ added velocity options for shells to eject more realisticallycustom gun muzzles for weapons:
not yet adapted to each weapon ( on rocket launchers smoke post launch effects )
Download Effects Loader necessary
https://sharemods.com/nd07d7wzwwf1/Effects_Loader.7z.html
Effects to check out:
West beach Los Santos and around the city traffic LOD cars
Rain & Thunder , Gunsmoke, gunshells, bullet sparx, wood and concrete
shoot debris, blood on ocean, rocket launch post-smoke.
CJ colored jeans, track pants, mohawks, green & blue sneaks
rags, front hats, jheri curl
Comments
KaiQ
I think this is native to some other 3D GTA era, I just don't remember which one. GTA VC maybe?
KaiQ
Another thing: Ask Djjr about the possibility of adding a function to FxsFuncs where it is possible to add an effect on the player's feet (and peds) when it is raining to be able to create something like water splashes when running. (similar to car wheels in the rain)
KaiQ
with the new "AddBulletImpact_Sparks_AdditionalFX2", would it be possible to add a bullet hole effect to it? It would be interesting to have something like this, a bullet hole effect that stays on the wall for a while and then slowly disappears.