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Why Minecraft Won

🕑 Added 2025-03-30 14:09:49 +0000 UTC
Why Minecraft Won

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Phil Edwards

Haha for sure. I think Christensen would say that, for large companies, the takeaway is to form independent subsidiaries that can draw resources and priorities from wherever they want. For smaller companies, I think the takeaway might be to compete on disruptive terms. I know that when I'm producing videos, I'm trying to leverage disruptive situations in ways large and small that give me an advantage over people with more scale (or ...I hope so). So, for example, I am continuing to lean into props and research rather than production scale.

Dan

I appreciate the review of the book and the focus on "so what" that you often provide in your videos and writing. You get into it briefly here, but maybe it is an interesting topic / follow up: what are the lessons to people trying to enter these markets? Are the large companies so dominant that if you want any chance of success as a smaller company, you need to make a new market for yourself? Is that still incredibly challenging? After all, for however many Minecrafts and Dwarf Fortresses, there are probably thousands of attempts that failed to make any money at all. I don't think this is a great analogy, but it can feel sometimes with case studies like this that the implied take-away is to win the lottery. "We saw that people that dramatically increased their wealth happened to all have won the lottery, so if you want to increase your wealth, you should play the lottery."


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