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[DEVBLOG#284] The Cryptoforge

🕑 Added 2025-02-19 21:36:00 +0000 UTC

Comments

Quinn

Does the hero pawn have a unique piece of equipment like the inventor, or something that makes him unique compared to normal colonists?

Oskar Potocki

Of course!

Kuru Chilion

Slippyfopp

Looking forward to the new Vanilla Cooking Expanded content!

Oskar Potocki

Oh I won't, I don't want to play favourites. I don't want people to see VE as some sort of trend setter. Every mod is precious.

Brother Guan

I hope you can create a collection of the non-VE mods you use.

Luis Alvarez García

based and pilled, sending love 🫂💜

Oskar Potocki

Not many actually! Just some quality of life stuff. I tend to check what mods other people are running and add the ones I find personally interesting.

Brother Guan

Oskar, besides the VE mods, what other mods do you use?

Atem23

Ice baby!

Billy

Ooo I am hype!

Rebekah Jones

makes sense. hope some other guy can mod em in tho

Zac

A unique cold insectoid subspecies seems like a cool idea! Very excited to hear tracks from the official Rimworld soundtrack artist, the base game and Royalty tracks were iconic and I can't wait to hear more!

Oskar Potocki

What instruments we add is based solely on what instruments Alistair can play and record for me, so we’re waiting for him to do that first.

Oskar Potocki

They will not. There’s 5 unique genelines in Insectoids 2 already. A cold-based geneline makes little sense since they’re actively weaker when it’s hot; meaning majority of the players would face the weaker versions of them. Plus, designing a geneline out of them would add another 30-50 working hours across design, art and coding tasks so I think I’m not interested.

Rebekah Jones

i hope that the ice insectoids have a hive faction thingy in VFE:I2

Call Me QB7

Will there be a way to help the last survivor get through the depression or somehow reduce it, besides smiting since it seems it only slows down thr progression from how it's worded. To have the last of a legendary faction die off because they're too difficult to deal with would be quite sad, that or put 'em on ice until the game ends. Perhaps some sort of mind wipe procedure or something cheeky like bringing a mech serum and reviving some of their clan members.

Marius Salsbury

This, this is fantastic news. Managed to only have a quick skim of the mod's contents, though the temptation is strong. And the new mods? Heck, this is going to be awesome

Marc

The power of ice (the cryptoforge) and the power of fire (the ARC). Loving the contrast there!

Deggial

I didn't read any further. It was hard, but I stood firm.

Oskar Potocki

There won’t be a new geneline. Genelines come with a mountain of new content I’d have to come up with and make. Currently it’s just two new insect types, that’s it. Yes, if you power the cryptoforge, you can live in it indefinitely.

Kingster789

Looks amazing, just two things to ask: First, will this allow for a crypto-hive when playing with VFE-Insectoids 2? I mean, probably not, but I can dream. Second, this is to see if I'm reading things correctly. Could we technically use the Cryptoforge indefinitely as long as we can power it, or does it also have a finite use separate from the Cryptogenerator's lifespan?

Juan Miguel Zibell

I will build a holy crafttemple for the cryptoforge (settling the tile)

Stim

Hm. Judging by that art, you are not including the legendary hunts in medieval 2 that used to be in vikings and that is being broken off as well. I do miss just how potent gear from those hides was like.

D-Train

Im digging the quest variations of the new gear. The additional adventure required breathes more life intothe tech we acquire, not just a research tree or stumbling upon the gear. It has life now, and that creates the desire to claim and tame it

Saakyra

Looks extremely interesting .... and I feel it would fit both in a medieval or "standard" playthrough (which was the point I think ?). (For non-medieval plathrough tho I might search, or (if inexistent, try and make myself) a mod to salvage and get the forge back to my base in some form, and plug it to the ARC generator for good measure :P)

Kristian West

Looking forward to all these mods, in particular Medieval 2 and the Cryptoforge. Regarding the Music Expanded mod, a few questions/thoughts: - Will the new instruments be able to be used for concerts, on top of musical recreation? If so, would it be possible to make the ability for non-royal colonists to hold concert a part of the mod? - Would it be possible to have portable music intruments (such as flutes, small harp, a guitar or a banjo) to use for recreation on caravaning? People using more rugged instruments around a campfire is a common activity - which could also be an ideology ritual? - Will there be different tech tiers for instruments? What would spacer instruments look like?

Oskar Potocki

Look closer at the weapon on that character sketch for the unannounced mod I posted…

Oskar Potocki

It’s an exclusive thing!

Nickolok

Every mod just gets better and better. I just started an Insectoids 2 playthrough and I'm blown away with all the detail.

eduardo volpe

The hero looks incredible, also are these insectoids a new geneline that will be explored more in the future or is it more of a exclusive thing??

Billy

This looks amazing! Are there any plans to bring back the old plasma weapons from insectoids 1? I'm feeling a pyroforge...

BrenTenkage's Gaming

combo this with the generator you can really have a proper ice age playthrough


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