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Roadmap March 2025

🕑 Added 2025-03-05 14:26:53 +0000 UTC
Roadmap March 2025

Comments

Slippyfopp

VCE: Haute Module? That looks interesting.

Oskar Potocki

It... it hasn't even been a year...

Yo Mama

not like its been almost 2 years since 1.5 dropped

Oskar Potocki

I reckon it’ll be out on Friday or Saturday

Logan Rhodes

6 days ago he said two weeks their in the finishing stages

Zachary Fewins

Still can’t wait to see what you do for mining expanded.

Horizon_up Km

You all are mod gods! I can't wait for what you guys make next, it really keeps this game alive. Thank you!!

Lord Duckian

the disappointment i feel seeing that vanilla empire vehicles has been delayed is immeasurable and my day is ruined. the only comfort is medieval expanded drawing closer

Brutus Albion

I'd think it would be another 2 weeks or so. They have some features to work out and polish it. So take your time buddy <3

Zero Phoenix

I can't stop refreshing workshop pages to see if Medieval 2 had dropped, every second without it feels like eating without a table😭

Oskar Potocki

We don’t plan to have a tech limiting mod in a traditional sense in our collection anymore. Removing content from the base game is sort of the opposite of our philosophy.

Alexander Abad

Can i start a tribal game and then advance further to get into medieval, is there a mod that allows me to put the mod post game gen (and have the factions and stuffs)?

Oskar Potocki

No, no, Empire's code is easier to maintain.

Ashton Jewitt

considering the amount of remade and improved mods like VFE-M2 and Outposts 2, and alongside being able to maintain and improve code in Legodude's absence, does that mean we'll also likely see a VFE-Empire 2?

Oskar Potocki

All the monsters that will come in the Monster hunt mod will be revealed in a post dedicated to them, yeah, but that’s still far in the future. I don’t want to comment on any of the current submissions as to not skew the results of the still ongoing form.

Stim

I was curious to hear what suggestions at least made you go "HMMM" for Monster hunter. Or would that be what to expect in a next dedicated post for it? And I am just salivating over here for medieval. Really waiting hard, even if my current run is going into the spacer tech already. There is always another.

Oskar Potocki

Exploration is coming, one way or another!

George Hoyle

Will you be able to find crypto weapons outside of the forge quest on attackers and merchants?

Katieclysm

My poor Exploration Expanded... :( The Quests series is looking to add some more interesting worldmap content themselves though, so I suppose I shouldn't complain too hard.

Atem23

Make sense! Cant wait to see what ideas you will show for it!

William Labes

Aww man, i was really looking forward to health expanded. I feel a little bit better knowing that you're planning to do right by it and give it the treatment it deserves though. I look forward to what you and the team can come up with! 👍

Computica

Deadlife looks so interesting, my imagination is running wild wondering what you all cooked up. If it's something where I can become a necromancer or command a zombie army, I'm all for it.

Wolfy

Been very excited for ME2 and Megacorps but I must say Deadlife has intrigued me as well.

Dom Speziale

Besides monsters dropping heads for trophies, It would be cool to see monsters drop monster-specific leather that can be used to create an armour/clothing set or pieces of clothing (hat, cape, jacket) for that specific monster. And I’m also hoping to see a pawn counterpart for the hero portrait of this mod in game. He looks so cool!

Oskar Potocki

Nope, someone else made a painting mod and we don’t want to overshadow theirs.

yarilla

Super cool! Can't wait for Medieval and Health! Random question: I remember seeing a paintings mod a while ago. Are you guys still considering it at all?

Marberguson

What about hunting xenotypes?

Oskar Potocki

Everything is possible but that doesn’t mean it’s something we will be doing. Monster hunting quests won’t work like the caravan hunting. We’re drawing distinction between monsters and entities for very right reasons. Monsters won’t be supernatural in origin. They’re bred in a lab.

Marberguson

2 Questions for monster hunter: 1.Do you think it would be possible to use new caravan system to create roaming monster we have to track down? 2.DLCs and VE added few "monster" into game. Would you add quest to hunt them. (hunting quests for vampire werewolf, Revenants, Sightstealers, Devourers, etc

Oskar Potocki

It will be an entirely different mod. I have learned a lot since we first made it and I plan to tackle the same design challenges differently. The purpose will be the same but everything else will change.

Atem23

Very nice, altough I am curious regarding outposts 2. Seeing as the moder behind og one left, i gotta ask. Will outposts 2 be the same with different code change or will there be slight tweak/reblance compared to og one?

Obscuric

Quests expanded has been a great addition, really like having more reasons to go out and explore the planet.

Swietny Leben

I gotta say that the work that is put into these mods are amazing. I really can’t wait for deadlife (sounds really interesting if it has anything to do with the undead).

the good fat cat clan

I love what your doing but man I would love some imperial vehicles

PaperClipChip

lets go flesher and deadlife!!!

BrenTenkage's Gaming

yeah the quest mods were a completely good idea. My idea for a quest mod, something tying to ancients, like say military bases, and perhaps finding ancient generals and mechanoids from the war. Cause I loved the ancient vaults and wouldn't mind seeing more and maybe seeing more lore from your take of how things went.

Spoder

Happy to see the old monster hunts making a return. VQE: Deadlife sounds like it has pretty big implications for the ancients, can't wait to see what fresh horrors stir in abandoned vaults.

cuber

Doing great Oskar! Can't wait for Health and Diplomacy, always loved those two aspects of the game and thought they were severely lacking, can't wait to see what you come up with!

Gota

Thanks!

Diana

I'm sad that childhood didn't get the same kind of reassurance as healthcare did, I've been watching that on the roadmap for a long time

WizardOfZinks

Noo, not imperial vehicles ):

Oskar Potocki

The original 1 works for now.

Kuru Chilion

Wait, is the original outposts mod broken? Or is a new one being made to be maintained for 1.5 and future game versions?

JSr

Very excited to see which direction Flesher will take. :) The Generator was really cool. Together, The Thing? ;)

Михайло Мерк

Can't wait for deadlife release, so we could fight nazi-zombies like in operation dead snow

Mr Smith

I hope we have a long time enjoying your Teams Mods for Rimworld. =) Thanks for your hard work. <3

Nerdy Gardevoir

Like I said in a previous post, Medieval's the last big mod I've been waiting on an update for. Awesome.

Dr. Armor king

Best news from best mod developer as usual!

Deggial

Exciting news all round! I applaud your focus on the Quests Expanded series. Great stuff here and lots and lots of potential content. Your reassurance that 'Health Expanded' being pushed back to 'In Planning' doesn't mean you've given up on it is welcome. I am really looking forward to this mod. On the other hand, you decided some time ago to add drips back to the roster. So the most pressing "problem" is solved and I'm happy to wait. I'm also glad to see that 'Deadlife' has entered the arena. While I agree with you that 'Anomaly' is perhaps the least exciting addition to Rimworld, trying to improve it is even more rewarding. Oh ... and 'Mediveal 2' ... yeah, bring it on!!! :D

Oskar Potocki

We will make sure to inform the community when some action will be required to change over one mod from another. You don't need to do anything yet.

Gota

Should I remove the old Outposts expanded (while I still don't have outposts yet) or will it be possible to swap it with the new version mid-game once it is out?

Chris B

I always appreciate the effort you put into these updates, for example rationale behind decisions made. Great work to the team and thanks 🫡

DeMante

The stuff you guys make is aways the best. It keeps me returning to the game. Thanks!


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