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The Bibites 0.6 Alpha 10: Entering the Endgame

🕑 Added 2024-03-29 22:14:59 +0000 UTC

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yep air

I'll wait to see if it continues, but the game seems to feel slower than 0.6a9. What does "sim/real" represent, exactly? I'm trying to figure out if the sim is slower or just lower-fps. I have a save I've been using since 0.5.1, 3200 hours of sim time. 4000u^2, 19 slow-moving zones, and sustains a population of 150-200 for well-adapted bibites. I call it "the diversifier" because it forms island chains at random, promoting speciation. For 11.18x in 0.5.1, I got 4-12fps. For 10x in 0.6a9 (I jumped straight to this version), I got 30-50fps. For 20x or 10x in 0.6a10 I'm getting 4-20fps/80-128tps, the UI just feels slower. CRUCIALLY, when I switch Windows to a different desktop, the performance shoots up to 50fps/140-ish tps, then slowly drops if I switch back to the desktop with bibites on it. Just unfocusing the bibites window (putting a floating window on top of fullscreen bibites) doesn't fix it. For clarity, I've never used bibites at less than max speed. A lot of bibites died in the 0.5.1->0.6a9 changeover, but the population seems to have recovered. I'm assuming the bibites were adapted to the slightly wonky sped-up physics, since no such die-off happened with 0.6a9->a10.

Filippo Zanardi

Oh yeaaaaaah


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