The Bibites 0.6.1!
🕑 Added 2025-03-07 00:52:02 +0000 UTCThis is the version from the Steam launch, with many small hotfixes and small improvements already!
Ah yes also, WE'RE ON STEAM!!!
Changes
Reworked credits panel (and added it back to the build)
Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu)
Balance to some challenges
Added arguments, allowing to launch the game independently from Steam
Reworked min FPS settings, set to 15 by default (from 0/disabled)
Enabled keyboard control by default (but beware, controllers can cause weird stuff when plugged in)
Bug Fixes
Fixed achievement error when completing a non-official challenge
Fixed target time speed slider moving all over the place when min fps is in effect
Pausing the game won't cause time slider to be thrown into wack because of min FPS system
Fixed Achievements displaying as locked if they were unlocked both locally and on steam (I know lol)
Fixed bibites rendering bellow pellets
Fixed Bibite Library button taking you to bibite editor with empty bibite instead
Fixed Ancestral Lineage Panel's settings being shown twice (and only working once)
Fixed error in displayed value of Effective Species Span (in Species Lineage Panel)
Fixed complex brains completely freezing the game when bibite is selected (might still freeze for few seconds lol)
Comments
Kolt Baxter
I think there might be an issue with how bibite's brains mutate (and possibly the genes, as well) because the exact same mutations happen at the start of all of the simulations I've tested (which is a lot, it's very unlikely that the same neuron being deactivated would happen in like 20 simulations if the brain mutations were working correctly)
Meatpod
I was waiting for the Steam release to try it, and I ran simulations all week. This sim is best-in-class, my friend!