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New defeat system concept.

🕑 Added 2022-06-25 08:58:13 +0000 UTC

Comments

Mai Kawakami

I've always wanted the monsters to steal her clothing instead of just unequipping them

Halstrom

Being stripped naked and losing inventory could work if there are more weapon drops. Another option is continue monsters animations until player is full and completely covered. Perhaps a players movement should be restricted as they fill and perhaps even a waddle walk. Perhaps an effect of come outside is the creatures threat radius is reduced if there is enough of it and its fresh. Of course the issue would be not knowing where you will receive the fluid. So deliberately getting caught becomes a gamble.

I think simply showing post-game-over scenes of the girl would be enough and was the way of the other great adult shooting games do.

wenbo

just food for thought, you could think about add concepts of something like rescue team, which recovers the character for a cost/favor, either as purchasable insurance for a ready rescue squad utilizing the chopper to avoid heavy debuffs for defeat within a day or two, or built in something like flare&rescue instead of game over. i think either are okay in terms of game logic.

Devil Drew

I don't mind the game over system. Sometimes it's done right with end game high quality defeat scenes of what last killed you. Whatever works (:

ma ka

Sounds great. remind me of an Mod for fallout 4 and Skyrim. where if you got defeated, certain event could happend.

KINKYl FINKS

What is up with the infection system? it stops at 30% and doesn't seem to do anything noticeable.

Jonathan Marlow

Excellent! That's just the news I like to see, there's nothing worse in games like these than a boring blank screen with just the words "GAME OVER" on it! Super anticlimactic.


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