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Precision Alpha

🕑 Added 2022-03-27 21:32:49 +0000 UTC

Comments

Vladimirs

Tried with MCO and still was able to hurt myself :D be it against the wall (say bb to narrow corridor and great swords), although you can level up heavy/light armor like this :D Saw latest update and cant wait to test it now

It's been working rather well! Been testing it with MCO and I've not hit myself... yet! Thanks again!

The self damage is going to be fixed in the rework. It's caused by the animations missing some crucial annotations; the loud impacts are just multiple hits on the same ref/neighboring refs from one attack, that are happening in a short timeframe. I am not sure how to solve the issue, increasing the cooldown too much takes away from the feeling of actual collision, as when you swing your weapon through the wall and get like two hits it doesn't feel right. Compare this to Dark Souls or similar games where you get a bunch of sparks/sounds all the way during the collision. I'll definitely make the cooldown configurable, but I think a sound/particle replacer that is a bit subtler might be the ideal way to go in the end.

Vladimirs

Yeah, skysa + this = killing yourself plus loud noises :D Other than that I think this is amazing and will defiantly will skyrocket collisions. Will track it for sure

Ylikollikas

Still getting self-damage from a lot of attacks when using SkySA. Mostly from bash, heavy attacks and "additional attacks" mod. Is there any way to band-aid fix this by just disabling self damage somehow? Also still experiencing the "loud" impact. Is the download link perhaps for older version of the mod, because in the post you say both of these issues are fixed already?

steve12532001 .

With MCO, some animations will hit yourself badly

ILNGary

that‘s wonderful!!

its the animation hit frame timing being incorrect

Niko

I really want to love this mod but in its current state I'm missing about 80% of my attacks even when point blank. Plus the new Elden Counter mod becomes useless since it never connects. I'm sure these are just early alpha issues tho, the concept is stellar and can't wait to test the improved versions later on.

Infinity

My character does self harm when using some melee movesets and unarmed

Infinity

Wait nevermind if i fight unarmed my chracter does seld damage

Hmm, is it any animations or just some where the collision is stuck "on" after an attack ends?

Sonderbain

For your newest version npc can hit now! The weapon collisions are still being stuck on for me tho! Even when weapon is lowered my fists still have collisions displayed in debug. While npc's weapon collision cancels out properly after each strike!


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