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Reworked Precision Alpha

🕑 Added 2022-04-23 00:32:07 +0000 UTC

Comments

Works fine for me and I'm not sure why it wouldn't.

Infinity

Makes it impossible to hit dragons when using ultimate dragons and precision

You can increase the collision scales in the .toml file for h2h attacks ("AttackStartH2HRight" etc) I might've set it too low by default.

It seems there's something wrong with the active ragdoll, I'm not sure what exactly. Will take some time to figure out.

José Guilherme Trevisan Alves

I use custom animations for every weapon, and I've spent the last hours testing every one of them. Gotta say man, the "hit connection" feeling is awesome, make me feel like playing another game entirely. Congrats on that! Sorry for the dumb question, but I noticed that with the mod active, those custom animations become different from the original. They sometimes become slower and the weapon or swing movement changes location as well. Is this because of the .toml file or the anims annotations not being compatible with Precision? Thanks!!

First off, very cool. It's amazing what a relatively confined change does for the feeling of combat in this game. I did notice that vanilla unarmed animations are pretty hit or miss (pardon me), particularly if you're using a mod that lets you stagger enemies through punches

I'm aware this is happening to some people. Not sure what's causing this yet, it's gotta be related to the active ragdoll though.

steve12532001 .

My weapons shook constantly, I made a fresh install, enable ragdoll feature, still have this problem. Could it conflict with any other MOD?

I haven't tested the weapon collisions yet (I'm on a mage playthrough), but it does make my character jittery when running (like up and down the ground as if the collisions or something is a bit janky). I could send a video or something of sort to help out?

No, hitstop mods should work correctly with this. I haven't checked yet, though.

KMHTech

Does this have its own Hitstop then?

Damn, I forgot to include it. Sorry! Thanks for the heads up. (Yeah there wasn't any update to the .dll yet)

Honestly it depends on what you think feels right. I've set the default values without any mods affecting weapon reach, but I wouldn't really say they're balanced yet, I didn't spend too much time on testing.

Gotta be the active ragdoll, thanks for the heads up about framerate as I usually just test at like 140fps because my development modlist doesn't have any visual mods. I'll try limiting framerate, maybe the issues just aren't too noticeable at high fps. That issue will probably take some time to figure out, as the ragdoll code is mostly ported from PLANCK so I'm not 100% sure what's what. Maybe I made a mistake somewhere, too.

Ylikollikas

In the MCM the weapon range is 80 of vanilla by default. What if I use synthesis patcher like speed and reach fixes that already reduces ranges vanilla weapons? Should I increase the range back to 100 in MCM or still keep it at 80?

Great improvement from the last iteration. Weapon impacts are now accurate, smooth, and much more reliable this time. The one issue that I've experienced so far are player animations. It's especially noticeable at lower framerates, but my animations from running to weapon movesets stutter and become jittery.

Vladimirs

amazing work. Tested the updated version and so far its working fine, no ctd yet or anything. I noticed that this version of precision with updates for tk patches does not have skse dll. I guess this is an update to the already updated version that you released today?

Hitstop should work fine as long as it's hooking the right things, sweep attacks are incompatible for now - I simply haven't even looked at how they work yet. They will probably cause double imprecise hits. Precision allows attacks to hit multiple opponents by default so you don't need to use them.

Sirgilly1

This is awesome work, well done, I will be trying it tonight on an existing save. Are there any potential compatibility issues with other items like, stop on slash or mods that allow you to hit multiple enemies with your attacks like the sweep attacks mod (I have the one that allows all attacks to hit more than one opponent)


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