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An update about the custom collision issues

🕑 Added 2022-06-22 20:54:31 +0000 UTC

Comments

Ice Lee

Got it. Thank you very much.

Hey, no, the toml stuff will be completely ignored if the annotations are present.

Ice Lee

Hi, Ersh, if I want to add the custom collision to the animation annotations, like kick, the NPC Foot L/R. Did I need to add the definition in the toml file first?

understood thanks

The usual: SKSE, Address Library, Nemesis, MCM Helper

Are there any installation requirements? Or is it independent of other mods?

Nah they're not incompatible, it's just that custom collisions can't be implemented yet. I used Jump Attack as an example where custom collisions work, I didn't mean it's incompatible. All's fine, just the more interesting stuff (twinblade collisions, unarmed collisions for kicks etc) can't be implemented with MCO yet.

Only the fact that they currently can't have custom collisions added because the plugin won't pick these events up (Collision_Add etc as described in the readme). None of the MCO movesets have them yet, understandably, as anyone that tried couldn't get it to work because of that issue. The fallback mechanics that depend on weaponSwing events works as intended, whether it's MCO, SkySA, vanilla, or anything else.

Yeah I've actually added twinblade collisions while testing the implementation way back then, I did it on a SkySA animation however which is why I thought everything works as intended.

WintyFree

Wait, woah. So... Precision and Jump Attack are incompatible with MCO ADXP? I've been using Precision alongside MCO ADXP and haven't noticed anything wonky between the two but I'm just a user. I stopped Using Jump Attack because I figured I was crashing awhile back do to incompatibilities with Underdog Animations. I hope Distar is willing to address this cause Precision is on gad the most sickest thing I've seen in Skyrim since... well idek. Your mods is the bees knees.

jsr108

Hey Ersh, thanks for keeping us updated - for the layperson using MCO movesets and Precision together, what are the implications of this finding?

Artorias

does that mean its possible to fix the collision issues on double sided weapons like quarterstaffs or twinblades without too much inconvenience?


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