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New Backups of BDv21 and Extermination Day... and happy new year.

🕑 Added 2017-12-31 13:35:57 +0000 UTC

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Mark pls help, im in PB Discord too and i cant play it, but i recently play EDAY with BDv21 and it works, but not with PB :( (PS: It is really good, nice remake of your project, im glad with it and i finish it with BDv21, but now i have to play with PB)

Weird. I should have created a new post instead of editing the old one. But I will have a new version next week anyway, so its ok.

Drake Vanders

Hey I think your download link for Extermination Day is bugged, when I click on it it takes me to Dec31 download link instead of Jan02. Copy-Pasting into the address bar fixes it, but just thought I'd let ya know!

I wonder why Painkiller claims it potentially crash ones PC when this isn't the case. Shoot the nadelauncher's altfire in PB into water and you have the same effect. too many particle effects to process and the game slows down so hard it freezes, but your PC doesn't freeze and you can just close/kill the game

It is true, I wanted to deliver the PB devs a message over a long story of trust betrayal that happened this year, I didn't wanted it to be played with PB (as it is stated on the description that it requires BDv21 latest beta to work) on the first public release day. But the message is already delivered, and I have removed the code from the new build uploaded today.

I'm afraid that this is true, I tried running PB with the latest EDAY beta with GZdoom and after I start any level GZdoom crashes. And I also tried only doom 2 with EDAY and surprisingly no crash occurred and I could play the level. Well to be honest PB deserved this after how the PB devs stole stuff from bdv21 closed beta and ported it into their public beta.

Bug report: the sprite palettes are off in map packs such as Ancient Aliens. See here: <a href="https://ibb.co/fuECew" rel="nofollow noopener" target="_blank">https://ibb.co/fuECew</a> - and here: <a href="https://ibb.co/eFyimb" rel="nofollow noopener" target="_blank">https://ibb.co/eFyimb</a>

Figured it out! I needed to set the player class in the player options. It was set to "Random".

Hey Sgt Mark, that is awesome! I wonder, though, how I can get both the host and client in a GZDoom co-op 2-player game to get the new Brutal DOOM-style weapons? When I play with my friend, he (host) only gets the classic DOOM weapons, while I (client) get the new kinds of weapons (assault rifle, different-looking shotgun and rocket launcher, etc.).


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