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Dungeon Lyte (Feburary 19, 0.3 Beta)

🕑 Added 2019-02-15 15:32:04 +0000 UTC

Comments

Joe Banner

That's an interesting response which will affect the next iteration, Aaron, because right now my intent is for MORE partial success, not less. To put it another way, my intent is to decrease Dungeon World-style 10+ results in favour of more 7-9 results. I think this is a job not just for the mechanics as written, but also in the descriptions of consequences and similar "GM-advice"-esque elements of the rules. However, as the name suggests, I want to ensure this ruleset stays light to read, and run. So, I hope that's illuminating!

Aaron Griffin

Interesting changes from the last time I read this. It seems like you no longer have failure/partial/success like DW but are now doing failure/success/crit - is there a reason you've removed partial success?


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