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[Update 1.1][Skyrim LE/SE] Vanargand Animations - Sneak Idle Walk and Run

🕑 Added 2021-08-02 01:52:34 +0000 UTC
[Update 1.1][Skyrim LE/SE] Vanargand Animations - Sneak Idle Walk and Run

Comments

mpgeist

This actually seemed to help quite a bit! Thank you for the advice.

Verolevi

Yeah that's sadly an issue with Skyrim's behavior, I'm not sure this completely fixes it but checkout Distar's Slow sprint bug fix here https://www.nexusmods.com/skyrimspecialedition/mods/57245

mpgeist

I've been searching for a while and this might be outside your scope, but do you know a way to fix the bug where unsheathing a weapon during sneak increases your movement speed? I know CGO fixes that, but I don't want to use that in favor of MCO.

awesome thanks so much! yeah probably all of them except for your sneak archery animation. In that one the posture is leaned forward enough that the tail does not really clip with the ground :)

Verolevi

Interesting, I can try to fix that if I figure it out, though it'll most likely involve redoing all the sneak animation files for that.

Hey Levi, I was wondering - Do you have any plans to release a patch for beast races? unfortunately the tail's clip through the ground almost completely when stationary.

Verolevi

Yes it would, 360mb only uses "sneakwalk_forward.hkx" and "sneakrun_forward.hkx" as seeds for movement in all directions, though, unlike TDM, it will only work when no weapon is drawn.

would 360 behavior make these work in all directions you think?


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