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It's the last 2019 animation update! And it's good news!

🕑 Added 2019-12-23 22:07:04 +0000 UTC
It's the last 2019 animation update! And it's good news!

Comments

Duncan Ashley

Looking forward to seeing the cast in full-motion this year!

Vibratos M Blaster

Amazing stuff - thanks for the behind the scenes info on progress. Love it that you're going with the "slow & steady wins the race" approach. Definitely shows your dedication to the quality associated with your brand. Much success in the new year!

ZanyFoxLlama

Thanks for all your hard work. Have a good Christmas and New Year.

ZanyFoxLlama

It's been a great year for all your sets and pics. Animation to look forward to as well.

Zdoria

WOW! It's almost 2020 already?! This year has FLOWN by! Seems like just yesterday I was reading your post about what was coming in 2019. It's been a busy year for you and a really GREAT year for us. The bios and interviews. KMM. Ascension. The mini sets. Four year anniversary. A Special Lady starting. Tatianna and Kayla joining the mile high club. And my favorite, meeting Taylor! MMMM, Taylor! Great news about the animation! Looking forward to seeing your first one! I know nothing about what it takes to do that other than what you tell us here. Just know that we're all here to support you while you begin this animation journey. We all know how hard you push yourself, but don't feel rushed to get it done. Take your time and make sure it meets your own high expectations. You can't learn it all at once. 😊 Like Darius, I've been a huge fan of your work since I first saw Sin Sisters. That's when Kayla became my favorite (though Taylor is now a very close 2nd!). Really looking forward to what's coming in 2020! It's been absolutely amazing being a Patron, and like you, I'm in this for the long haul. Merry Christmas and Happy New Year!

Zdoria

100% agree with all of what Darius says here!

Name

Awesome work & Merry Christmas!

Bob Fink

Congratulations and I look forward to 202 and your new endeavors in 3D.

Aura

That's definitely a great time to debut animation. From the months I've supported your work, I've seen the intense care you put into all your renders and I respect the immaculate attention to detail that you put to everything, from the environments, to the girls themselves, and especially the expressions, God, I love when emotions are conveyed through facial expressions. That quest for perfection might be what drove you to hold off on animating until you're fully accepting of your own skills but if you're confident about it, then I'm all for it. I've been a follower of your work since the sin sister days with Kayla and Tatiana and the Kayla and Breanna sets (man, that was a while ago) and I've looked forward to everything you've done so far. Keep it up and I hope you continue to strive for even further excellence!

TheDude3DX

Yeah I'm absolutely in this for the long haul :) That's why I was never that concerned about the when of animation. My main driving force here in just getting it over with was that I know it's something that people are really asking for, but I see myself doing this for... well, probably as long as the market allows me haha. If people keep supporting me I keep making this. My first set released in July 2015. So next year summer will be my fifth anniversary. How's that for a goalpost for a debut anim? I like that idea.

TheDude3DX

Thank you :D I always love reading this haha. It keeps me going!

TheDude3DX

A lot. So this is actually where I give so much credit to Miro. I think he spent upwards of two years, closer to three, producing just G4E. And he did it all by himself. Now, I've spoken a lot about this with him and even he dreads the idea of going back and doing it the way he did. Because he didn't use Maya to animate that, he did it all in Poser. These days he works in Maya and that's how he convinced me to get started in there as well. To basically skip over all the steps he went through to make G4E, and get right into the software he's using for Bloodlust instead. And while he's totally right on that, I didn't understand myself as an artist well enough yet to know what I would end up enjoying about 3D work, and what I wouldn't. So I just stepped into the whole thing with an "ok! let's do this" attitude, only to find myself far more swamped with deadlines that I needed to meet to pay the bills, and a weird frustration at my inability to just... do things in Maya when I did have the time. Why wasn't I sitting down for it? Why wasn't I just soldiering through it? Why instead did I keep going back to Daz to render set after set? Because that's where my heart lies. I just love the visual side of it too much. And I think you can see that in my evolution as an artist over the years. So all things considered, I will now not take as much time to make my first animation as Miro took creating G4E. That's because I'm going to make something a lot less complex, and indeed because Maya is top of the line animating software.

Aura

This is an amazing development. I'm so stoked to see all the progress you've made over the years and am excited at the latent potential that has yet to be unearthed. May you continue to grow even more in your skills and techniques with help from some of the best 3dx artist in the business!

Deyan Mladenov

Very informative post. Do you have any idea how many people and time it takes to create a whole mini movie like G4ever?

Congratulations! Can't wait to see what you do next! Thank you for your tireless work to improve the viewer experience! Your work is truly one of a kind!


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