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Last Imperium - Direction for Weapons

🕑 Added 2022-08-08 20:54:45 +0000 UTC
Last Imperium - Direction for Weapons

Comments

Niklas Jansson

Bad Reputation opens up for some roleplay (and fluff build) yeah. As for boarding... I think realistically they'd probably develop special boarding weapons rather than use melee. I was thinking about some sort of foam which could be used to fill corridors for defense or area denial offense. A mess to clean up though. Then there are other projectile weapons which might work. If the ships are sectioned, armoured and shielded like tanks or battleships, handguns and rifles would be okay too. I'm not familiar with how ship combat works in Traveller/Cepheus, but I don't think the ships are fragile since that would freak kill the RPs who spend a lot of time in the ships.

Florian Hofmann

Two thoughts: (1) "bad reputation" as a modify is pretty neat both from a mechanic (cheaper? (frowned upon) lethal damage?) and a fluff perspective (might not bring the weapon to a more "casual" location). (2) As for why melee weapons are still used, the easiest and even hard-scifi explanation is still that once you shoot a weapon in a spaceship ... you have a hole in that spaceship.


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