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idea discussion

🕑 Added 2016-01-03 14:44:11 +0000 UTC

Comments

Zedrin

The big things, 1 would be easiest to conceptualize and map out, but harder to animate and write. 2 would be easier to animate, but is harder to write. 3 isn't as complex as it sounds, but because there's more characters it'd take longer to animate, and it's a bit easier to write/conceptualize.

Andrew Brown

I thought I would have commented on this already but I must have not. I think each idea has there merit. I might personally enjoy free-running best, but not so much I am in disfavor of the other ideas. Mainly though I like the idea of a fantasy setting, regardless. Even if it is for only a fraction of the game. I think main advantages of 1 and 2 over 3 is 3 sounds more complex, and therefore less feasible. I don't suppose this is on a tight schedule, but for what it's worth.

MikoNoPants

As far as these ideas go, Im definitely down for a side scrolling shooter type of game with the adventure logic that Cave Story and games like Megaman ZX series went with that let you not only go through shooting and collecting upgrades but lets you talk to NPC characters as well. Seems like a fitting theme for Pivot at that. In addition, you have characters and even a world going on with Pivot moreso then the others.


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