Javali (VR Avatar)
🕑 Added 2024-02-02 02:05:32 +0000 UTC
Chirp? Chirp.
The Avali are a race of small, raptor-like fluffy aliens from a frozen moon named Avalon. How come there are no Avali models that actually look like raptors, then? Introducing: the Javali, my own personal take on the Avali species. With a sleek and lean body, forward facing eyes, sharp teeth, and four sensitive ears, these are agile predators with a deceptively cute appearance. Boop with caution, you might lose a finger to that toothy grin!
This model includes....
- Full visemes
- Multiple dynamic expressions
- Articulated Digitigrade legs (thank you @DragonSkyRunner!)
- Optional Plantigrade version
- FBT and Desktop support
- ARkit Face tracking + VRM
- Ear twitching when someone tries to pet your ears
- 6 different boop expressions
- Easily recolor in Unity
- 5 hair (feather?) styles
- 2 body shape blendshapes (chubby and fem)
- 2 tail configurations
- pre-set up scene for easy customization
- Cozy socks for your lanky bird legs and a hoodie
- .PSD files for the feathers, hair, and body textures
- Substance files for all textures
!!!This model does not come with Dynamic Bones, you will have to download it separately if you plan to us it for Chillout VR!!!
You do NOT need to download dynamic bones if you're planning on using VRchat. Physbones (VRchat's version of dynamic bones) is included in their SDK!
Thank you to RyujinZERO for creating the Avali species, and @DragonSkyRunner for the digi leg tutorial
PLEASE NOTE that this avatar is NOT quest compatible!
Instructions
- Make a new Unity (2019.4.31f1) project
- Create a new project using the VRchat Creator Companion (Available here)
- Import the most recent Poiyomi package (You can download that here)
- Double click the Javali Unity package and import all items
- Click the Avali in the scene and customize to your liking (if you don't see any, double click the "Javali 1.5" scene in the avatar's folder).
- Open the VRC SDK, sign in, build & upload!
Rules
You may:
- Use this avatar in games like NeosVR, VRchat, CVR, etc
- Use for vtubing and streaming
- Use for 3d rendering
- Personally retexture or modify this avatar
- Take commissions to retexture/modify this avatar or commission others to retexture/modify the avatar (as long as said parties have purchased the files first)
- Purchase as a gift for someone else
- Modify this avatar to be a different species
- Use parts of this model on your own private avatar
You may NOT:
- Redistribute the assets for this model, modified or original without permission
- Sell the assets of this model
- Use the assets for commercial purposes (such as being included in a game or reselling parts of it) without permission
- Claim ownership over the model
- Upload public versions of this model or any of its assets (included but not limited to social platforms like Resonite or VRchat)
Have Issues or Questions?
Join my Discord to report bugs, see bugs that have already been reported, and hear about updates as soon as they're posted!
Issues with purchasing?
Gumroad sometimes denies transactions for my products. If you're having trouble buying this product, try my Kofi shop instead.
Kofi ShopNo refunds will be given due to the digital nature of this product
Thank you for buying the Javali! Your support helps me create more models and keep them updated. If you are having trouble getting the model set up, join my discord here: https://discord.gg/KQbEZ9b
Join the VRChat group!
Come by for meetups and other javali enthusiasts! https://vrc.group/JAVE.7958
Changelog:
1.5.4
Renamed "Toe curl type" to "Toe physics mode" to clarify what it does
Toe curl is now set to anim mode by default. Using the toggle now sets it to physbones mode
Fixed the sleep toggle not working
Fixed the snarl radial not working
Fixed the ear puppet not working
Fixed a slight twitch in the ears when using right hand gestures
Fixed hands not animating during expression animations
Fixed eyes shifting backwards on the chubby blendshape
Fixed ear jittering while using gesture expressions with the ear twitch system on at the same time
Ear twitch system is now on by default
Reorganized blendshapes on planti version to match the order on the digi version.
Moved head changes on femme blendshape to their own blendshape aptly called "femme headshape". If you want to use the femme headshape, make sure to use this blendshape as well as the normal "femme" shape.
Changed the femme headshape slightly so it looks and animates better
Changed rotation constraints in digi legs to VRC rotation constraints
Added new expression for thumbs up on both hands. This should fix the eyes having 2 blink effects layered over them
There was lots of stuff left not working from the last couple of updates. hopefully this covers most of the big stuff!
1.5.3
Fixed hand gestures not working for non-Index controllers.
If you've modified your FX controller and want to apply the fix, delete your old left and right hand layers and use a tool like Avatar 3.0 Manager to merge your controllers together. Or, add the vrc proxy animations to your empty gesture states if you know how to do so.
1.5.2
Reorganized the Unity project file a little bit
Renamed "mint" textures folder to "Body"
Renamed "receivers (depreciated)" contact receiver to "Foot receivers" as they aren't really depreciated anymore
Tweaked toe physbones to not flop around as much when sticking your feet upwards
Added a new physbones object ("Feet") that separates the physbones for the toes to their own object
Added toggle that controls toe interactions so changing the system doesn't require fiddling in Unity. Physics mode is on by default; toggle "on" to switch to animation mode.