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Enter the Combat Zone: Human Interface Proxy War rules – Augmented Edition

🕑 Added 2025-06-20 13:49:23 +0000 UTC
Enter the Combat Zone: Human Interface Proxy War rules – Augmented Edition

Comments

Willdesigns

Hi, guys, any news about the video tutorial ?

Riccardo Caprizzotti

It's taking me a while to understand grenades. On page 30 it says to make a normal roll (standard test?!), if I score a hit, I roll an opposed test using grenade value+d10 Vs target skill+d10 to deal/avoid damage. On page 81, though, it says to make a standard test based on the sum of physical skill+d10+modifiers. I don't get it... Also, what is the range of a grenade? Do I need to check the damage location as usual? The missed hit example is very clear, I suggest to adapt the text to it. Cheers

Riccardo Caprizzotti

Great job! The rule book is awesome, even if a few typos are still present. Pages 58 and 59 are almost blank, is it on purpose or something missing?

Kirlian Silvestre

Ah, I also didn’t understand the part that says a character in Autistic mode is not affected by some program effects, but can be targeted by hacking actions. Aren’t these effectively the same thing?

Kirlian Silvestre

I loved the book, I liked the changes I noticed in vehicles and in the hacking phase, of course I need to read more, but I noticed that some suggestions that were made to clarify certain aspects of the game (such as what mercenaries really are, since almost no card has the mercenary faction icon, how much does a neurochip cost?) were not addressed.


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