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Chapter 23

🕑 Added 2023-02-06 02:53:54 +0000 UTC

Comments

Ahtu Nyarlathotep

If we're thinking in the terms along those trails, he'd probably get something like protector, militia, lord, or some such. Considering he's organizing his own little semi-village group, and mustering their defenses. But I think these professions will be along the lines of crafting, or crafting will be a separate section of professions. Meaning that you can have a more "modern/reality based"-thinking sort of "profession" profession. And you can have a crafting *profession.* The kind that any gamer would consider a "profession" in that sense. As a separate category in a game system, which is what this seems to be in essence.

Professions will be a nice boon to have. As much as I want to say blacksmithing, enchanting, and alchemy are a must those take a lot of devoted time. There is also considering what stats each of the professions provide. If they are going to focus more on combat a profession that is a by product could be very useful. I could see Mark picking up herbalism as he has both tracking and the nature skill which will make it easy to spot plants while out tracking/hunting. If Drew gets mercenary.. well people better start tossing a coin to their Witcher.

Andrew Kluttz

I think some professions will happen soon, but not everyone will get them yet. The group is still pretty small. They'd need a proper support structure to thrive.

Ahtu Nyarlathotep

Someone ought to start smelting and banging on metal real soon. The blacksmith profession is going to become impossible to live without eventually I'd wager(preferably one of the melee focused classes, would help in swining a hammer for smithing, and vice versa). Having an alchemist would be nice too, for mana potions in particular. I'd also put tailoring, and perhaps fletching on the list. Leatherworking is another option, though not something I'd immediately prioritize. All in all I'd make a schedule for ppl to work at various profession options during the day, everyone focusing on what they want first, but also occasionally rotating to see what profession they can snatch up trying different things out. No point in having someone spamming at one thing, if the profession never pops for them. Personally I'd try pushing my mana into objects, to see if I can obtain the enchanting professions. Not because it's necessarily OP(I wouldn't know yet), but because I'd want it. And because there doesn't seem to be any noteable spell circles yet to discern runes from to learn runecrafting/magical scripture/ritual magic. PS. For making humanoid undead, it might be best to look for old battlefield massgraves. The US does have quite a few that are only a few hundred years old, and they're not as guarded as conventional cemetary's as I recall. More bang for the buck, and no angry mob on your tail(yet). Finding the exact locations may be a tad more painful though.


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