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A post discussing backgrounds - Falling Undercover: Nox Syndicate

🕑 Added 2025-04-01 16:17:02 +0000 UTC

Comments

Vulcan64

I think the plan to use AI backgrounds initially, and then slowly replace them with artist backgrounds, is a good plan. It is both practical monetarily while also providing an artist produced product as an end result. Plus, we get to see just how much better the game looks as the game updates progress. Also, I think it's really important to end up with actual artist backgrounds with a vision behind them. They will help to properly establish the setting. It's a sy-fy setting. It's best to see your vision of it in the world backgrounds.

Malum Nuntius

As someone who sees the pros and cons of AI, I think using it as a way to get a basic idea of where to start from is a viable option for such a long term project. As long as you both inform everyone that that’s the plan for the time being and, as the project progresses, you replace all of the AI created items in the game with something a human artist created, then I see no issue. I also would recommend saying what was replaced from AI to human art in the future patch notes. I think it would help with your project group’s credibility for future projects. I don’t know if this is an actual quote, but I believe it: “there is no kindness without honesty.”


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