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Isle of Eros: Dev Journal #1

🕑 Added 2025-10-06 20:55:15 +0000 UTC

Comments

Leet

This was a very nice read! I love how you pointed out the way that twine does puzzles best. Different items having multiple uses for different problems, but only being used once or twice is a clever workaround to the "I dont need to type a command in the console/click the screen" limitations. To me it does become a bit of a checklist at a point (okay try choices A, A, and A; then A, A, and B, etc) but if the scenes have different outcomes, it helps keep the gamers attention. All this rambling is me saying if i ever attempt a text game ill have a better idea of how to do it. Interesting stuff!

K-VA

I’m thrilled to see this. I just hope this isn’t too taxing to the point of burnout.


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