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On Video Games and DID

🕑 Added 2016-12-09 23:26:09 +0000 UTC

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Thanks for the reply! Sorry i didn't respond earlier. Just been crazy busy (this time of year, ya know). I do think i'll come back to the game idea. But after i finish the V comics. It'll be a substantial amount of work and i want it to be invested properly. In the meantime, maybe i could release (with this crappy broken engine) a proof-of-concept. Or something. As to the library, renpy looks interesting. But i'm thinking a little more hardcore, like libGDX. It's more a framework than a fully realized engine, but it gives a little more control to the creator to do what they'd like. Besides, i have a few ideas i'd like to code up. Maybe even a "point and click" puzzle slash adventure game. I dunno. Maybe i'm more ambitious than i should be.

Dude that’s awesome! I think anyone who makes DID art ultimately ends up thinking about making a game at some point. I Know it’s a dream I’m currently chasing. I tried RPG maker MV for a little while (and am still messing around with it…) but what I really want is to make an action DID game with GameMaker (I.e a real game) - the new version (GameMaker 2) of which will be out for Mac so I can finally use it properly! Games are just the perfect medium for DID, they allow for many multiple scenarios depending on player choice, they make tying people up feel more satisfying and personal; and best of all, games punish failure - which in DID games means, well, DID! Only problem is games are a shit ton of work, learning and time… Even something like RPG maker with no coding needed and ready made sprites and assets takes a lot of tedious work. But I think in the end it would probably be worth it, because of all the advantages mentioned before. I think the idea of an Ace parody DID game would be awesome! It’s certainly a fitting franchise! I see your dilemma though… Do you pour precious time into a project you know won’t turn out quite as you want, or do you just forget it, write off the time spent working on it and move on to other things? It’s a tough choice. All I can say is I would love to play this game, even if it is just a short little adventure without many features or saving, and I would guess other people would too. The interactivity of a DID game, even just clicking dialogue boxes, is something special and even in that short gameplay in the link, seeing Marisu and Agent Green animated and interacting with one another was very cool to see! I’m obviously a little biased since I wouldn’t be the one who’d have to sit down and spend ages actually making it, but I think that even a short game could be worth the effort, just for the fun of being able to actually play as Marisu and for all the cool DID scenes an Ace game presents. If you don’t want to sink too much time into the project you could just make a short little game with some features and then offer it as maybe a new perk for Patreons, then at least you can get compensated for your time and make a more complicated game in the future. I understand your desire to make a proper DID Ace game before someone else inevitably makes one, you could if you wanted just use this game as like a test, see if people are interested in the idea and if so then in the future you could make a more complicated one in a different engine. If you do try a different engine in the future, I’ve heard Ren’Py - <a href="https://www.renpy.org" rel="nofollow noopener" target="_blank">https://www.renpy.org</a> - is a good (and free) visual novel engine (HeartGear is currently using it for some of her stuff) while GameMaker is a solid and simple (enough) standard engine for making non-3d games. Hope this was of some help!


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