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🕑 Added 2023-05-07 03:41:57 +0000 UTC

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indyc

Well I do believe I am the most insane one on Milovana ha. TOTS literally could not be any larger and still be publishable so I don't think that line will ever get crossed. My main reason for using EOS was that it was the only program I have ever tried using that I could actually understand enough to get started and just ran from there 3500 hours later. I have tried several times over the years before and several times after and I just can't understand coding well enough. The thought of porting TOTS into something that even I understand is also a beyond daunting task to take on to me time-wise. (not to mention how large of a file it would need to be etc.) I do not know anything about twine other than a passing mention I hear now and then. Looking it up, it also looks like it might host on an html which would also be online only right? Thank you for the suggestions and perspective!

Gerald Gantos

An offline player is pretty much a necessity. Projects like yours and digaoo's, and a few others are getting large enough that hosting them with a remote dependency is kind of insane. It prevents truly effective compression schemes, and dramatically increases operational costs. As long as something is locally operational, it can be downloaded once and run repeatedly with no further bandwidth consumption. This isn't true if it's running remote. Caching helps- but it doesn't stop each execution from having some associated bandwidth. Edit: Everything your doing could be done and done well in twine, and that's an engine with excellent support for both online and offline.


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