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2024 Roadmap and plans

🕑 Added 2024-01-09 13:37:54 +0000 UTC

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The game is very good for your first attempt and with only 1 developer, especially for something so niche. Are you looking for ideas on your new project?

That's the plan. The pacifier project is the first large scale game I've made, and so, mistakes were made and lessons were learned. I'm sure this will have tremedous impact on the next project.

If you're talking about unity, yes, I'll still use it. While they made questionnable decisions, it would be far too much work to switch over unreal, and godot is just not yet there for what I want to do. If you're talking about my custom "engine", ie, all the backbone of the game movement, NPC,dialogs....Everything will be gone. I'm starting from page one to ensure I have the architecture needed to a large-scale game.

Yes the new game does sound exciting. I imagine you want to take all the lessons learned and use them to improve the next game?

john n

just curious will you be using the same game engine for the new game? or will you be trying something new

You should have got it when you talked to Jason so i'll investigate to see why. In the meantime, you can activate the cheat console and type in : giveitem StinkyBomb so you can have theses

Thank you for the quick reply. Where can I find / how do I equip them? I cannot see anything in my inventory and when I press T and aim it does the throw animation but nothing happens. Jason just says I need to distract the guards.

You can equip theses and then throw theses around with "T" . Thorw one somewhere in the library and the guards will look it up, freeing the doors they guards.

Loving the game so far. I just got to the part in the library where Jason says we need to distract the guards. How do I use the stink bombs? I am missing something?


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