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What to Expect (short blog)

🕑 Added 2024-06-20 14:11:39 +0000 UTC
What to Expect (short blog)

Comments

Mr. Shy Guy

What do you think will make the game succeed? - It might run contrary to some of the other comments, but my emphasis is on the fusion of VN with RTS. I love the idea of planning a grand strategy with the choices I make in diplomacy, factions, allies, and enemies affecting the RTS side of things. Make the right friends, a battle gets easy, make the wrong enemies, a battle gets much harder. Stuff like that. Plus, I love the deep lore and history. I'm a massive lore hound and will read anything and everything (much to the annoyance of my friends in multiplayer games). I look forward to playing through multiple times to get everything. Please tell me what do you think of the above (if you have time) - It seems good so far. While I appreciate the Christmas release target, I caution against trying to meet that date to the detriment of the game. If you need more time, take it. What do you think will make the game fail? - Too much emphasis on NSFW romance. I like hot sexy babes as much as any other average guy, but porn games are a dime a dozen and often shallow, which might set a false expectation of this game. What do YOU personally want to see more of? - Grand strategy, diplomacy, RTS, and exploration.

Mr Adam McMurchie

Buddy i'm glad you said it - scope creep is a well known killer of devs. My plan is this: on the 3 month run I get, complete all the core features as far as I can (Visual Novel, RTS and all the plot interactions for the main two path choices). (A bit of detailed info - sorry if its too long, feel free to skim!) After that, if there is time i'm going to add extra stuff. Fortunately for the characters, my plan is to have 100 in total max. With about 30 main, 30 less critical and 40 less fleshed out side characters. Because i've already built the visual novel engine, its kind of easy for me to do lots of video showcases just now (the only think stopping the demo is the RTS - that guy just takes time to get the engine. all pieced together). Like if the game was only a visual novel, i'd be done 3 months ago 🤣 Here is the thing (thats good to know) - once RTS engine is done..then basically to do the full MVP (minimum viable product) is just a matter of plot writing. I build every game engine in a way that I never need to code specifics again, I just give it a template file and boom thats a level done. Btw, thank you so much for your response it legit means a lot (fully honest- because the more i hear from people, the more it helps me reflect on what matters). But do please keep letting me know after the demo if you think scope creep is getting out of hand! It will help reign me in!

Mr Adam McMurchie

this is great intel! Any idea of what kind of social interactions with characters you'd really like or think is cool?

Kagutsuchi

> What do you think will make the game succeed? Decent space adventure with lots of good adult content > Please tell me what do you think of the above (if you have time) I think it sounds very promising > What do you think will make the game fail? Feature creep. Lots of unfinished content and no clear direction or goal. > What do YOU personally want to see more of I want to see more sexy outfits > Finally, the hard question - are you happy with the content/direction so far? I'm very happy about the content, but I am a little worried about feature creep since you are showing off so many characters when the first demo isn't even ready

Ashani

Those are some ambitious timeframe goals! Regarding questions themselves: What do you think will make the game succeed? Thing which lured me in - hot girls and interactions with them 💪 Please tell me what do you think of the above (if you have time) Don't understand what is meant of 'the above' What do you think will make the game fail? Without actual gameplay feel its tough to say - usual suspects are bugs, bad gameplay, bad story, unavoidable fetish content, etc. What do YOU personally want to see more of? More outfits, enf content, more social interaction vids with characters Finally, the hard question - are you happy with the content/direction so far? Difficult to say without testing demo, but so far it looks intriguing

Mr Adam McMurchie

Thank you buddy! Honestly, if I sell to say 100 people - i'll deem this a success 🤣

Mr Adam McMurchie

This is solid advice, totally agree and thankyou! I think a big way to help iron out the game to be smooth sailing is frequent demos (they should come more freely after the first) and beta testers. I'm pouring my passion and heart into this game, good news is come July I get 3 months of freed up time, so the game will develop rapidly then. I'm looking forward to seeing peoples reactions and comments on the first demo!

Greynightsaber

I agree with 👇🏼this guy but by the snippets of game I’ve seen, it’s really good. You clearly have the passion and story down, the art work it really amazing (top tear for a story game). The thing I’d be concerned about is marketing it, I’m lost to this, idk how to reach people to advertise it. If you can figure that out it will be top tier successful.

Unknowmlord177

I think if you stay true to the Vibes you stated the game will succeed. If anything make the game bleeed passion. You’ll definitely need to make sure each part of the game is smooth sailing in terms of gameplay alot of games release where there are major problems. I would need to play a demo to say much about the direction but the art is really good so far and the story hooks have me interested.


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