Onlyreon
MarkArrows from patreon
MarkArrows patreon

Die Trying - Extremely Important Author's Patch notes to the System 1.01

🕑 Added 2026-01-27 23:25:11 +0000 UTC

Comments

Alibhai

I apologise Senior toad. I can not fully comprehend the knowledge you have bestowed upon me. I shall endeavour to build my understanding in future chapters.

Amosz

Thanks for explaining the system in detail! Now I won't confuse this story's system with another one. Croak.

Mark Arrows

The list of storefront goodies that Wade could buy are the things that get unlocked. So options like: Upgrade boon Challenge Questline Reroll stat points Extra Retry Extra Respawn Potion crafting Forge crafting Challenge mode And so forth! - basically all the available options from chapter 37 are things he unlocked over time, and some of these options are just known about but not earned yet.

Red

Does this mean if Wade gets and completes quests for getting Wade Industries started on Earth (like say bringing a gold chest home) will he get an unlock tree+abilities for making money or smuggling or something? I'm still a little confused.

Mark Arrows

One of the things I'm doing for the KU version is having Illy and Leon talk more about their own quests and objectives, but they're also getting the same system too. So their storefront options might have some options that Wade's hasn't unlocked yet, while he's got options they don't yet have. It doesn't change much from book 1 and 2's plot, but future things might as Wade strategizes with his friends on who gets what upgrades so that they develop more synergy.

Mark Arrows

I'll be setting some of that up this coming chapter!

Christopher Heredia

I get the changes for wade but what about the other players? Do they get theirs unlocked like him or do they depend on their gods for their own version?

Der EsTat

Glory the hypnotoade

Mark Arrows

I think it'll pan out well enough, though I will write a stat screen full readout at the end of books, that way readers can double check what quests are still active, boons Wade collected, and gear he's got on hand. If the boon collection starts getting too crowded with too many moving parts, I'll start looking into ways to streamline things. But the core of the story remains my focus: Munchkin abuses the rules as written to the absolute limits of a litRPG, with the System happily complying so long as it's not too obvious and re-usable against humanity by the enemy team.

Gus N

Sounds good. Can we see a full list of what all is unlocked after the changes? Also there was a question of whether he needs to buy the ability to preview the next perk again each time or if it's permanent? Which things can he buy multiple of, which does he need to re-buy each round to use, and which are permanent once he buys them?

Mark Arrows

He's still working on it, kill wise we're not at the requirements for that quest to complete.

Daniel Holst

I was wondering about the "keep every boon" part. It seems like it will be messy to keep track of at one point and also somewhat takes away from the core concept which is that Wade and play are really clever at gaming the system and that is what makes them exceptional. Not a lucky trait wade got in the beginning. Could there be a cleaner way to scale where he integrates prior boons into new stronger ones. I could have misunderstood the rules here so please take this as thoughts from a casual reader

RiverusRomurus

So wade has yet to unlock the trophy system?

Mark Arrows

Changes mostly mean there's more mini-quests thrown by the system everywhere, and the storefront itself is something Wade is slowly building up himself option by option. Plot stays the same as is, just the manner that Wade got all his goodies up to now is more directly controlled by his actions and choices!

Marios

I didn't understand everything, but it sounds good. If you think these changes are for the better, I trust you. I have faith that I will understand it better in the next chapters. :D


More Creators