Fix Update 0.6.3.1 Release
🕑 Added 2024-09-04 20:11:36 +0000 UTCFixes for major issues with the new AI...
Download page : https://www.patreon.com/posts/release-0-6-3-1-111431278
Fixes :
Fixed a behavior pattern when tying up a player character, using mittens would cause a glitch, preventing the AI from continuing the sequence and others from tying up the player character.
Fixed a bug that would cause traders to become inactive towards the player character when they should have tied her up.
Fixed all scenarios where traders could not use a leash. They can now...
Fixed "Sleep Bolt". The character will now wake up from sleep if disturbed or the effect ends.
Fixed in-game task failure notifications. They should now only be triggered if the player is the player.
Fixed facing target. AIs will now turn to face the target before playing the animation.
Improvements :

Changed "Fury Bolt". It now triggers a separate behavior tree where the trader pounces on a friendly character within a certain radius. The effect is removed when it ends, when the trader sees the player while the trader was tied up under the effect.
AIs start using chest rope starting at wanted level 3.
AIs start using gauntlets starting at wanted level 4.
Added random animations that play when AI interrupts a task if someone else is already doing it.
Comments
Lan Nguyễn ngọc hoa
I would like to report one more error. For some reason, when the npcs discovered me, instead of capturing and tying me, they just ran towards me and just stood there watching. The notice of the end of the wanted list continuously appears
Nanney Teasford
At the moment, I give preference for choosing new items to subscribers in the vote. I myself would be glad to see metal toys in the game, but so far no one has offered them on an ongoing basis...
Nanney Teasford
Everything about building paths for the AI is a pain for me at the moment... I use root movement in all animations to control the character the same whether he's bound or not, and apparently he's not very good at it. Most likely I will completely transfer all animation machines to basic movement in unreal. As for the rest, I'll definitely fix it, thanks.
RoyallyFlushed
Appreciate your hard work, though playing around in this particular build it seems like the AI's use of tethers has broken a lot of things. Notably, the AI sometimes has issues pathing to a tether point. I've had it do things ranging from attaching the rope through a wall to a tether point, to getting stuck at an entrance unable to move on to its intended location, to just heading towards the edge of the map entirely (!!!) for some reason. Beyond that, the AI seemingly will not apply any bonds besides arm ties, gags, collars, and blindfolds. I haven't seen it use the breast, crotch, mittens, or hoods in this particular version (regardless of having the options enabled). Similarly, the undress option toggle now seems to do nothing, either. Other bugs I've noticed include the AI having strange reactions to noise / sight of the player character when they are stationary and admiring the environment, rather than actively moving on patrol. It also seems like the "struggle to escape" sounds are broken on some specific forms of gags, though I haven't gone through the various types to hammer down which ones are affected.
Thomas Love
clothing type be cool
Thomas Love
i just finished running around the game and so far i am very impress with it. could use more metal or latex bondage equipment. also different