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a blog about Ivory and Derideal

🕑 Added 2023-04-21 16:00:07 +0000 UTC
a blog about Ivory and Derideal

Comments

Kit Foxboy

True, I'm trying to make games and that's less structured in some ways (at least in relation to the story) because you depend on player engagement and a little bit of choice and agency. I still think allowing your characters to grow as you develop them and really get a feel has major benefits though that a rigid approach might miss out on a bit.

Andrés Barra

In terms of roleplaying is always easier to build a story for me. Because it doesn't matter much if you're doing something original or something that's really setup with a proper story structure. Since you're playing , that alone is enough immersion for people playing, there are other elements that are involved... That's why if you play a rpg table campaign, you can't exactly translate that into a comic or a story without giving it a proper story structure, and it's part of the reason why it's difficult to adapt videogames too, most tend to have too little story to make a movie... And the gameplay involvement is what makes them engaging and the story seems to be much more effective.

Kit Foxboy

I'm so glad whenever you do these. This approach to storytelling very relatable to me, I'm not super organized. I've found if you really know your characters super well than it's like D&D almost sometimes. You can try to structure everything but they tend to behave in ways you didn't set out with to start. I struggle with overarching narratives so I tend to create big concrete moments in a story and then link the events in a more ad hoc way as I go.

Andrés Barra

Well, I think the best way for me now is to start organically, but just in notes and such... Then try to analyze whatever mess I end up with and incorporate some order and planning to it. Being purely intuitive comes with many dangers

TheNat'LaGuy

I love the second way to write stories because it feels like you're watching a movie inside your head, or seeing a story happen in real time, and you don't know what will happen next. And then you try to picture it for your audience, which makes it even more existing, for not even you are sure how it will end.


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