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New WIP build.

🕑 Added 2017-10-08 15:32:49 +0000 UTC

Comments

This game will not work with per pixel lighting anymore. The game uses custom lighting method, which is too hard to implement with shaders.

Nerrel

The lighting looks much better now, especially since it's stable and not shifting around when Link moves. Using per pixel lighting with this build causes major miscoloration issues where objects like the clock tower are blue/green... is this one of the regressions being worked on?


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