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Some news

🕑 Added 2022-03-13 09:25:39 +0000 UTC

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This really helped out with the texture pack I'm making for perfect dark! Besides misalignment, many strange artifacts such as jagged blurring on nearby textures and lines on translucent surfaces were fixed by the new texture coordinates. It also fixed certain textures which stretched the last pixel rather than rolling over to the other side of the texture. Only negative to come out of this (besides having to remake some ui textures to fit in the new positions) is that at far distances the thin lines which would be blurred previously now appear as sharp dots and absences of the line. Since these appear inside textures rather than at edges of objects, not even potential things to come like using pixel coverage calculation for anti aliasing would fix them. I'm unfamiliar if anisotropic filtering can fix these issues as well as bending, since I've never seen an issue similar to this in a modern game. I believe TAA is often used for this, but since post processing looks at the entire frame rather than on textures, it becomes motion blur and also erases particles.


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