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Patch notes 1.0.3

🕑 Added 2019-06-22 15:25:20 +0000 UTC

Comments

What about using Hunter's Sight to locate weaknesses in a fight or in attacks as she's leveling resistances? As focused as she is on leveling skills she seems to have ignored that one a bit. Has she been trying to keep Meditation active while training the resistances as well, the 2nd stage says she can move slowly so if she's just mostly standing and taking attacks it would be good practice to be able to keep it active while getting hit. Maybe I just want to see what a 3rd stage Meditation would look like hahaha

Chopper

Damn Ilea got hit with the nerf bat HAWD SON. She's gonna die in the next chapter... Just kidding. I think it looks great. Small incremental improvements make more sense, even if it is fantasy. Besides she can always just level up more and push past the bounds of what humans have accomplished in that world if she's... unsatisfied with her level of strength.

G. Harthane

I mean they still get multiplied by the class bonuses, it's just not shown anymore. A 10% increase from skill levels is up to a 50% increase overall. I guess I'll think about it again :D Damn I see myself just going back to the initial values...

Mimic

I think it's be cool to make her wings a permanent fixture in the future :)

Ato

the values now on most skills are a bit too little imho, it makes the skill lvls seems almost pointless, I think the best idea would be to just cut the numbers entirely(I know I said otherwise last time)

G. Harthane

I think the issue was more that the class offered ridiculous bonuses to begin with. Like 75% more damage and stuff like that. Maybe I initially thought it'd be fine because it offers less utility than the healing/perception Aza does but now with all the ashen manipulation I reconsidered. What percentages would you suggest otherwise? I remember you agreed with the complete removal initially.

G. Harthane

Oh no they're still there. I didn't change anything on the classes themselves. Just removed the (combined bonus) addition after each percentage.

Alimaeus

First Levels. Levels do not seem to grant an absolute advantage unless there is an order of magnitude difference. Multiple characters are capable of annihilating enemies way above their own level.

Alimaeus

Alrighty then, time to meta-game, based off my memories of this web-novel you have four mechanics in your status menus. Levels, Stats, Classes and Skills.

Jonathan

The other thing I notice is the removal of all of the effects after bonuses multipliers. I don't think this fits with the classes except perhaps the ones listed as Ashen Magic. Both classes offer large bonuses to body enhancement magic, at least 300% between the two of them if I recall correctly.

Arkeus

Mmmh, seems you have made Inheritor of Eternal Ash much weaker compared to Azarinth First Hunter than it used to be (Doubling the nerfs to Inheritor compared to the ones to Azarinth). Is this on purpose?


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