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Basedment

🕑 Added 2021-08-26 18:48:34 +0000 UTC
Basedment

Comments

OW.REHL

it's there, you just have to copy the whole link like here : https://mega.nz/file/EjoyEAiD#K5yr1uMZcImFiKegoALJKT93R0rR3kbrbphc6pABgUE

Jack

hey the mega file says this needs a decryption key

OW.REHL

Yes, but you have to go to edit mode and delete the 2 cycleforces. They're indicated with a lightning bolt

Hey Great Scene! Just a question, is there a way to make the model stop moving from side to side/struggling?

OW.REHL

You can mess with the character morphs in the female morphs tab

Coco Wren

I haven't had time to try this one yet in VaM but plan to do it this weekend. There's a place in Edit mode to increase the size? How did you do that? Even if it breaks physics I'm curious what that is. :D I was playing around with the Growth Lab the other day and noticed if I increase the animation speed fast enough the weight gain will continue to max size with just one pill but I have no idea why that works. Hitting the play button will also trigger weight gain in the Growth Lab, which is good because sometimes I drop the pills and they clip through the floor into the void beneath. :D

ElizaTheSquishy

Nevermind. Just got the notification

ElizaTheSquishy

Is there a video version? I dont have a pc.

OW.REHL

Well, as said in the installation, just extract the file into the addonpackages folder in VaM, but since you already extracted it somewhere else, you have to move the .var to the addonpackages folder

Aaron Farkas

Got var. files from frief.cuffs.1.var to weebu.My_Morphs.2.var, but how do I "Fire up the game"? Sorry to ask such an obv Q

OW.REHL

Fire up the game!

Aaron Farkas

Downloaded all 189 MB of the zip file and extracted all the var. files, but then what? I'm not tech ignorant but also not tech savvy.

OW.REHL

:c Yeah, I still have to find a way around the physics engine limit to make them bigger and better. Anyway glad you enjoyed it!

Richard Yates

Thank you. It worked that time. For other users, turn the red knob at the head of the tube. It's easier to do with UI turned on so you can rotate it on the correct axis. The animation resets if you twiddle it more. I went into edit mode to attempt MOAR and as usual, VAM physics crumbles beyond a certain size. Props to you OWREHL to find the sweet spot where it works well enough without wigging out.

OW.REHL

sorry, should work now!

Richard Yates

Thanks, I got it out of the stash link that time. Had to log into https://sta.sh and wait a few, then reopen your link. Now Basementscene.2 does show up in the browser, but there's nothing to load there. In the new package, I opened up the \Saves\Scene and there's just `basement2.jpg` in there.

OW.REHL

Sorry, already fixed it a bit after the upload. I forgot the actual scene. To use sta.sh you have to log, this might help https://www.deviantart.com/7upman2017/journal/How-to-fix-sta-sh-downloads-not-working-844149662 . I'll upload a megasync link soon

Richard Yates

sta.sh link doesn't work. The mirror link text goes to the correct file, but the hyperlink goes to the old warehouse file. After extracting, the Owrehl.Basementscene.1.var doesn't show up. There are some empty basement scenes that show up, but nothing with a character placed in them.


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